Stephen's Sausage Roll

Stephen's Sausage Roll

released on Apr 18, 2016

Stephen's Sausage Roll

released on Apr 18, 2016

"A simple 3d puzzle game."


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I liked puzzle games before playing Stephen's Sausage Roll, but this game crawled inside my brain and turned it up to an 11. Even as I'm out of it it's hard to describe the sheer extent to which this game held my attention during the about-a-month duration I spent going through it.

Sokoban games are something that's sort of distantly fascinated me for a while now. The idea of such a simple game concept having such an involved niche fanbase nearly 40 years on is astounding to me. While I still haven't played very many, the way this game takes such a simple conceptual difference from "base Sokoban" and runs and runs and runs with it is astounding. It's the kind of game that uniquely rewards a blind playthrough so I'm kind of being vague on purpose; but the things this game teaches you and the ways it teaches you to them are utterly mind expanding. By the end of the game you have such a diverse repertoire of ways to interact with the objects in a level and such an intuition for the initially awkward controls that it is shocking.

If I have one complaint (which is completely opposite to most reception I've seen of the game), the last set of puzzles definitely jumps the shark a bit and ends up the worst part of the game; it feels, at least to me, that the game designer felt a grand final hurrah was in place, and this leads to the final mechanical pepperings feeling simultaneously way too terse and way too long. My favourite "worlds" as I played the game were the first one - figuring out the bare essentials of the game is very specifically fantastic - and the third and fourth ones - a happy medium of mechanical complexity which leads to, in my mind, the most brain-busting puzzles in the game.

TL;DR - Play Stephen's Sausage Roll!!! It looks a bit expensive but if you have any love for puzzle games it is worth every cent and more

This weird little game took me years to finish. I probably could have beaten it faster, but looking back on it now, I’m glad I took my time. It’s the perfect game to slowly chip away at it a few puzzles at a time.

Stephen’s Sausage Roll is the kind of game that you can really only play once, at least for the full proper experience of it. The actual process of learning how to play is so rewarding and such an intrinsic part of the game. In the beginning, even the simplest things take so much effort and brain power. But this game rewired my brain. It’s kinda like how people start seeing interlocked shapes everywhere after playing Tetris for a while. I started moving differently in my dreams. This game made me feel like a genius in a way that no other game has. It gets to a point where you start planning ten, twenty steps ahead like some kind of chess grandmaster.

Maybe the biggest fault of Stephen’s Sausage Roll is that the difficulty tapers off in the final few hours. On top of that, the final puzzle is unusually straightforward and repetitive when compared to most other puzzles in the game. But I suppose it’s inevitable after spending so much time getting familiar with the movement and mechanics. It just made for a slightly disappointing finale to an otherwise fantastic game.

I had a great time with Stephen’s Sausage Roll and would easily recommend it for anyone who enjoys a nice brain workout.

This is a game I bought relatively close to release and played and played, getting stuck again and again. I have put this game down after getting stuck and restarted from the beginning at least 3 separate times over the years. And at last, I've finally completed the entire thing. Great game.

Ein sehr elegantes Puzzle-Game, aber wohl auch eines der am wenigsten ansprechenden Spielen die ich mochte.
Es gibt ein paar Sachen die ich an dem Spiel bemängele. Wie bereits angesprochen finde ich das Spiel ästhetisch etwas abstoßend und die Steuerung ist unhandlich, weshalb man etwas Zeit braucht mit ihr vertraut zu werden.
Das merkwürdigste an dem Spiel ist wie die Handlung implementiert wurde. Für ca. 70% des Spiels wird einem kaum was erzählt, aber im letzten Bereich wird dann plötzlich erklärt was das alles zu bedeuten hat und es ist eines der dämlichsten Erklärungen die ich je erlebt habe. Talos Principle hat bewiesen, dass man Puzzles mit tieferer Thematik verbinden kann, aber bei Sausage Roll wurde es so unbeholfen gemacht, dass ich echt nicht versteh was der Gedanke dahinter war.
Die unhandliche Steuerung ist tatsächlich die größte Stärke des Spiels, da es den Rätseln seine Form gibt. Durch die eingeschränkten Möglichkeiten kann man häufig relativ gut schlussfolgern was zu tun ist, indem man feststellt, was unmöglich ist. Die meisten Rätsel sind dadurch ziemlich clever, aber nicht überwältigend. Gegen Ende werden die Puzzles teilweise etwas anstrengend, da ihr Umfang etwas groß geworden ist.
Bei Puzzle-Games kommt es letztendlich darauf an, wie angenehm und herausfordernd die Rätsel sind, und in dem Bereich ist dieses Spiel eines der besten die ich kenne.

this is my public service announcement that if you enjoy this, you will most certainly enjoy Tsumu! it's a Japanese PS1 game that plays incredibly similarly to this, except you're a forklift-certified hamster. I've included a short guide to get started on Tsumu's backloggd page if you're interested; there's hardly any language barrier to deal with so it shouldn't be too daunting.

got exactly to the halfway point with 110 sausages to my name before getting really demoralized by the difficulty and decided that maybe i'll sit this one out.

i love this game the way a man might love his wife after like 30 years of marriage, which is to say, i love you but oh my GOD woman leave me ALONE. can't lay down to sleep without all these visions of sausages being grilled haunting me. it's super cool when a game's unconventional movement system gets so ingrained into my head that it starts constantly being in the back of my mind even when i'm not playing the game (it's basically just the tetris effect but for this) and there were definitely moments where i'd just be having lunch until suddenly the last puzzle i was struggling with just clicks and i hurry with my meal just to rush to the computer and solve it and it turns out i was right. so much of this game just works and if i had a few more ganglia in my brain i'd probably be writing this review after actually seeing the ending of the game, but there were too many moving parts that i didn't know what to do with in the end.

genius game but I'M supposed to be the one beating it not the other way around!!!!!!