Strafe

released on May 09, 2017

Strafe is a singleplayer 3D action experience where the player can pick up a gun and shoot hordes of things in the face. The developers have created technology that changes the levels every time you play for endless replayability. There are billions of experiences to be had with crazy secrets to find! We give you the levels, you paint them red.


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Every time I play this game I think "wow what a cool premise a movement FPS roguelike!" and then by the end of that run I ask myself why I'm even playing it. One of the most underwhelming games I've ever played

Rouge-likes just aren't for me, I don't appreciate the procedurally generated level design, and I don't like restarting from 0 after hours of gameplay. Everything else about this game was incredible. If you're a fan of boomer-shooters and the rouge-like genre, go eat.

This game didn't grab me the first time I played it. I set it down for a couple years, and then picked it back up when I started digging more into boomer shooters. I'm glad I did - once you get familiar with the enemies, I think that this is a really rewarding experience. I think the way it's billed is somewhat misleading, though, which has hurt its image overall. The "roguelike" aspect of it comes into play most for me as I learned how best to deal with the different enemy types encountered in the game, and which enemies I needed to prioritize when entering new areas. Once I got comfortable with general layouts and enemy attack patterns, the flow of the game felt quite good and natural. I was able to eke out wins with each weapon type, and I'm not an FPS expert by any means. There are improvements that can be made if the team decided to put out another offering like this, but overall I enjoyed it, and it's definitely worth picking up when on sale if you enjoy retro FPSes.

Boomer shooter before they were cool. Incredibly difficult polygonal roguelike with very fun movement mechanics. I think if you removed the acid from this game I would have won 75% more runs than I did.

Was originally super hyped for this game. Conceptually it's pretty cool, the music is incredible (probably one of my favorite OSTs ever), and the art style is pretty tight. However, it all falls flat on the gameplay.

Pretty complicated to explain entirely but it can be summed up as a lot of neat ideas being executed mediocrely.

the original grift. i pre-ordered this