An expanded game of Street Fighter II
Street Fighter II: Champion Edition is a competitive fighting game released for the arcades by Capcom in 1992. It was the first of several updated versions of the original Street Fighter II: The World Warrior. The main changes consisted of the addition of the Grand Masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches (same character vs. matches). The fighting techniques of the eight main characters from the original game were also further refined to allowed for more balanced competitive play. Champion Edition was followed by Street Fighter II' Turbo: Hyper Fighting, released several months later.
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Purists will point towards this game being the superior of the home ports, and at first glance it's easy to see why it's so attractive. It does the job commendably considering the hardware it's running on. Closer inspection though shows a few niggles. The sound isn't quite up to par, the music suffering from a reduced quality, and ending up sounding rather weedy to connoisseurs. More seriously though the controls feel a bit sluggish, a little latency creeping in, the moves becoming hard to pull off.
Status: 731,000 points. Beaten with all characters on Hardest Difficulty
Status: 731,000 points. Beaten with all characters on Hardest Difficulty
I played way too much of this as a kid. Which kind of sucked, because it made me too much better than my friends that it wasn't fun to play with them. Now, kids these days have the internet, so they can always be playing with people at their skill level. Back in my day, if you were the best, there wasn't anyone to play and nobody wanted to play you.