Street Fighter II: The World Warrior

Street Fighter II: The World Warrior

released on Jun 22, 1991

Street Fighter II: The World Warrior

released on Jun 22, 1991

GET READY TO RUMBLE! From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom! Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?


Also in series

Street Fighter II: Movie
Street Fighter II: Movie
Super Street Fighter II Turbo
Super Street Fighter II Turbo
Super Street Fighter II: The New Challengers
Super Street Fighter II: The New Challengers
Street Fighter II Turbo
Street Fighter II Turbo
Street Fighter II
Street Fighter II

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"Its a fear tactic. Unpredictability. The flow of hand to hand combat it predicated on patterns. When you break that pattern without losing footing you gain an advantage. However small any advantage it a good one. When you gain the advantage, showing that you have the ability to close the distance in a rapid fashion you show them that you may have something else hidden. Even if it's not true, 1/2 the fight is mental. 1/4 is training. last 1/4 is follow through.

If you get into a street fight, the best thing to do with someone who is going all out wholloping you putting every last bit of energy into the first couple salvos, just cover your face and head as best you can, stay on your feet, and weather the storm. Once he takes a step back to recover, take your time. You'll be hurting, but you have the upper hand now. Even if you know you can't throw a proper punch, strike with an elbow, a knee (Be careful though that you don't get grabbed) a palm in the face. Don't strike with your knuckles if you have never punched anyone or anything before. Especially in the face. Bone on bone is bad. BARE KNUCKLES IN THE STOMACH, elbow to the face, palm to the nose.

NEVER! I REPEAT NEVER! Use bare knuckles on someones face in a street fight. You will break a knuckle(s) and you will leave the fight with a medical bill as long as your arm if you want it to heal right."

Reconheço sua importância, mas... sinceramente, não envelheceu bem.

Mesmo tendo suas qualidades e mesmo marcando gerações, isso não o salva de ser um jogo datado, lento, travado(e olha que joguei no Capcom Arcade do Switch), não é extremamente difícil porém é beeem desbalanceado, hoje em dia a maioria dos jogos da franquia ja ultrapassaram esse em todos os aspectos.
Ainda assim, é incrível o que esse jogo fez e a sua influencia até hoje, personagens até hoje lembrados e golpes que viraram ícones, não só de jogos de luta, mas de jogos no geral.

Me lembro de zerar Super Street Fighter II do SNES com o meu pai quando mais novo, guardo com carinho essa lembrança, essa é a prova de que mesmo datado, ainda é um jogo que sempre vai marcar gerações, de um modo ou de outro.

The game that defined the whole fighting game genre for the next 30+ years. A lot of what we still do and see in fighting games today came from this tittle.

The first fighting game to have a multiplayer component, yes, that's right, all fighting games were Player vs CPU only until this game came out.

The game is known for having the very first playable female character: Chun-Li.

The game popularized combos, motion inputs, and character archetypes among many other things that are must-have in any fighting game to this day.

Although it is still a great game, it is slow paced, you can't choose the same character as the player 2, and can't choose any of the 4 bosses.