Summon Night 5 is a tactical role-playing game in the Summon Night series of games. The game involves the player moving characters in a turn based fashion across a large grid from an adjustable isometric perspective. At the beginning of the game, the player can chose to play as either a male or female protagonist, and chose from 4 separate "Cross" (partner) characters. Which combinations are selected affect both the dialogue and story progression, leading to eight separate paths to take through the game. The world of Summon Night changed dramatically for this entry. Now the medieval setting changed completely to a more contemporary world mixed with many of the other cultures and tribes already present in other Summon Night games. The stage for this title is the city of Savorle, a model city in this new era where people from all the different world can coexist.
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Story takes place centuries after the previous games and it's interesting to see small hints on what has happened between them, as well as some minor callbacks to said games.
Gotta hand it over to Gaijinworks for their good job at the localization, the witty dialogue helped making a more charismatic and memorable cast of characters, and while the cast itself is rather small the strong chemistry and interactions between these characters is what makes them the best part about this game.
Sadly, it drops the ball around the halfway point where the plot devolves into a "chase the big bad guy" scenario with little to no real depth, and the maps start to become overwhelmingly tedious.