Sunlust

released on Aug 10, 2015

Sunlust is a challenging set of 32 boom-compatible maps for Doom II. The maps cover multiple themes, from traditional bases and temples to abstract hellish, void, and tech aesthetics.


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Why would you ever want to play vanilla DOOM II again.

One of the best Doom mods of all time. Stunning architecture, challenging but fun and engaging fights. It's hard, but that's what difficulty modes exist for. Remember, HMP is the intended experience, UV is an extra challenge mode.

One of the most endearing aspects of Doom mapping is how distinct and unique the maps have become over time. While mods that provide an extensive overhaul to Doom's aesthetic have always existed, like 1994's Aliens TC, it wasn't until some years later that this practice became commonplace. One look at the most noteworthy and influential megawads of the 2010s is all you need to confirm this. Ancient Aliens, Eviternity, and Back to Saturn X are just three examples of blockbuster megawads with not just their own unique texturing, but also well-defined gameplay loops. Of course, the uniqueness of different Doom maps extends not just to their visuals, but also their feel, what it's like to play it. Oftentimes these aspects compliment each other directly. A good Doom map, then, is one that establishes its own unique identity both on a surface level as well as a deeper one.
This is something Sunlust accomplishes in spades. Sunlust looks nothing like typical Doom, and it feels nothing like typical Doom, either. But somehow, to me, Sunlust IS Doom. It is Doom because it is the megawad that most embodies the definition of the word. The name of the game with Sunlust is awe-inspiring. You stand in awe of the grand architecture. The dazzling environments. And, of course, the epic fights. A recurring motif in Sunlust is that it will start a fight with every enemy facing away from you, unalerted to your presence. With the initiative on you to begin the fight, you're free to take a moment both to admire the precise combat geometry as well as to wonder how the hell you're going to make it out of this alive.
And like I've said with many of my other Doom reviews, don't be put off by the legends of this megawad's difficulty. Don't feel like you have to play on ultra-violence. I sure didn't, and I still loved it! I promise the lower difficulties are much more manageable.
Sunlust, I like to imagine, is Doom in its purest, most distilled form. It is the height of the idea of Doom as a "combat puzzle" game, where each encounter takes careful thought, deliberate preparation, and precise execution in order to best. It is a perfect marriage of visual aesthetics and gameplay style. It is, simply, a work of art.

Jesus christ i cant imagine playing this on UV this is already harder than AV on HMP.

I confess, I love my son a lot. Yes, it should come to no surprise that a handful of us backloggd users are old enough to be blessed with offspring of our own. Being a young'un still, he gets a lot of pleasure watching me disintegrate myself with a rocket and shouting a plethora of gamer words as I get killed by the slowest moving imp projectile I never registered. My rages are something like cinema for the little rascal (though arguably less fun than window staring), and I'm somewhat envious; back in my day, we were forced to watch our parents connect same colored balls on their highscore grinds. A time when cacodemons knew peace for our caretakers would never corrupt us with demonic viscera. And I admit, parenting isn't my strongest suit; I should be stricter, avert the little devil's eyes from harmful media. But does it matter if we enjoy our father-son time together?

ps: Yes, at an age I find appropriate he too will be allowed to go chasing his brightest, scorching stars. To preserve his innocence, however, we will start with something like Pokemon Sun - I mean just look at him!