A sequel to Super Bomberman R, featuring an expanded story mode, and a new "Castle" battle mode which has one group teaming up to build castle defenses while the other attempts to breach the castle and take the treasure.
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A pretty fun entry into the series with some interesting choices that shake up the formula in some fun ways. Multiplayer is great as usual, but I do wish there was more than a single Rooey color. Some of the characters from the first Bomberman R also seem to be missing which is a shame, hopefully they'll get added in future updates.
The story campaign is great and an interesting spin on the formula but I do wish it had more than 3 worlds.
The story campaign is great and an interesting spin on the formula but I do wish it had more than 3 worlds.
I liked the changes to the campaign formula in this compared to the first R game, it is much longer (10 hours for me to 100%) and more robust. While the beat to beat gameplay is the typical Bomberman affair, they made the worlds interconnected in an almost open world way along with fast travel spots, but added 100 creatures per world to collect that act as the progression, allowing you to open gates. You also start each world at level 1, and by killing enemies and picking up enemies you will slowly level up gaining more bombs, faster movement speed, power ups, and more. This led to a nice sense of progression in the 3 worlds which I personally appreciated, even if there were a few questionable design choices. Bosses were cool but a bit tedious especially the ending, but I liked the direction they took this (and I still really like the cutscene art even if the story is just kind of there).
There is also a tower defense mode mixed into the campaign that’s a bit mixed, it’s cool setting up your own defenses but defending is a bit too easy with the AI being so dumb. Attacking on the other hand is annoying because you are racing against your 7 Bomber-siblings so if you mess up once it can be hard to regain your position with all the bombs going off constantly. It was an interesting wrinkle but it should have been thought out a bit more, at least it didn’t take up tons of the time.
There is also a tower defense mode mixed into the campaign that’s a bit mixed, it’s cool setting up your own defenses but defending is a bit too easy with the AI being so dumb. Attacking on the other hand is annoying because you are racing against your 7 Bomber-siblings so if you mess up once it can be hard to regain your position with all the bombs going off constantly. It was an interesting wrinkle but it should have been thought out a bit more, at least it didn’t take up tons of the time.
Dude the main villian of this game just wants to kill himself. Like his whole goal is just trying to find some way to end his miserable infinite existence it’s fucked up. The gameplay is standard Bomberman, I mean it gets really repetitive and boring but it’s structured fine. I’m more shocked that they even made this game bc I KNOW it is not gonna do well. I’m happy it exists tho even if just for the fact that it gave us suicidal Bomberman tendencies.