Super Castlevania IV

Super Castlevania IV

released on Oct 31, 1991
by Konami

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Super Castlevania IV

released on Oct 31, 1991
by Konami

A century of Transylvanian tranquility is about to come to a shocking end. Once again the mortifying screams of helpless villagers shake the ground as they huddle against new nightmarish horrors unleashed by the Duke of Darkness, Count Dracula. And this time he has a tombstone with your name on it, Simon Belmont.
You must descend into Castle of the Undead and its gruesome ground, accompanied by the most chilling sound effects to ever tingle your spine. Inside, a freshly dug 11 levels maze features the treacherous Terrace of Terror, the dangerous Rotating Dungeon, the Sunken Ruins of Lost Spirits, torture chambers and creature filled caves. Use your whip like a grappling hook and swing past hundreds of traps and a host of ghost freaks, living corpses and hidden goblins. All while dodging or destroying the unpredictable spitting lizards, carnivorous coffins, and more.
Find the concealed weapons needed to defeat everything from eerie phantoms to haunted furniture. Then prepare to find yourself face-to-thing with hideous torments like the Tongue Lasher, the Darkest Knight, the Bone-Afide Horseman and the Granite Crusher. When your nerves get shot, use your password and take a breather. But forge on, Simon Belmont, because if you though Dracula was down for the count, he's only just begun to fright!

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one of the weakest entry in the frenchise imo. the only thing i like in the game is whip mechanics. otherwise soundtracks, level design and art design is not any too well....
I couldn't find the castlevania charm in this game...

if you like this game, you probably also like metroid fusion.

It makes me so mad that they kept the mechanic from the NES games where you can’t drop back down in a level. Once you climb up somewhere, if something knocks you off a ledge— which happens OFTEN— you are dead, even if you KNOW there is ground RIGHT THERE, because you were literally just on it. It’s just slightly offscreen! ahhhhh. Enraging.

In general, the platforming in Super Castlevania IV is brittle and terrible-feeling—spikes with giant hitboxes will one-hit-kill you, you have to make these awkward jumps onto the itty bitty corners of ledges all the time, your jumps are often interrupted by some obstacle above you and you die, etc etc. All of that might be acceptable in an NES game, but in the 16-bit generation, it feels like a pretty massive failure to evolve.

However—whippin stuff is fun. The free-swingin chain is especially neat. Though, it sometimes feels as though the game was designed NOT with an all-directional whip in mind, and like that was only implemented late in development… because there are so many enemies you can just whip to death from below super easily, and it feels a bit odd/broken.

Not that the game isn’t difficult. It is. It made me very mad, a lot. Luckily it’s nice enough to give checkpoints and infinite continues and passwords, so I did end up making it to the end— though, I didn’t beat Dracula.

My big problem with Super Castlevania IV, other than the oft-critiqued platforming, is that, for my money, the Castlevania series is all about bops, tunes, jams—and this doesn’t have any. The music is shockingly ineffectual, considering how outright delightful and immediately grabbing the NES soundtracks were.

Overall, I guess it was fun enough… but it just didn’t quite learn the right lessons from the older games. It feels stuck right alongside them, to me, instead of being the entry that pushed the series into the future, as it perhaps wanted to be, and should’ve been.

I honestly hate to say it, but Super Castlevania IV is such an improvement over all of the previous entries in this series, it renders them irrelevant by comparison. Super Castlevania IV is the definitive Castlevania experience; including many of the phenomenal (and annoying) aspects of the previous titles, yet improving on them in several ways.

Glad I could get my feet wet in the Castlevania franchise.

Probably won't play another game soon, but I can see an audience for this.

Wow that was much shorter and easier than the last ones