Super Castlevania IV

released on Oct 31, 1991
by Konami

A century of Transylvanian tranquility is about to come to a shocking end. Once again the mortifying screams of helpless villagers shake the ground as they huddle against new nightmarish horrors unleashed by the Duke of Darkness, Count Dracula. And this time he has a tombstone with your name on it, Simon Belmont.
You must descend into Castle of the Undead and its gruesome ground, accompanied by the most chilling sound effects to ever tingle your spine. Inside, a freshly dug 11 levels maze features the treacherous Terrace of Terror, the dangerous Rotating Dungeon, the Sunken Ruins of Lost Spirits, torture chambers and creature filled caves. Use your whip like a grappling hook and swing past hundreds of traps and a host of ghost freaks, living corpses and hidden goblins. All while dodging or destroying the unpredictable spitting lizards, carnivorous coffins, and more.
Find the concealed weapons needed to defeat everything from eerie phantoms to haunted furniture. Then prepare to find yourself face-to-thing with hideous torments like the Tongue Lasher, the Darkest Knight, the Bone-Afide Horseman and the Granite Crusher. When your nerves get shot, use your password and take a breather. But forge on, Simon Belmont, because if you though Dracula was down for the count, he's only just begun to fright!

Reviews View More

My Sprites? Ugly.
My Colors? Drab.
My Music? Boring.
My Sound Effects? Won't even Hear it.
My Combat? Piss Easy.
My Frame rate? Not if you're in a Boss Fight it don't.
My Level Design? Long and Annoying.
My Story? Not Canon.
Let's Get It.

Oh man what an incredible game. This is peak classic Castlevania in my opinion. The improvement on control makes this game feel amazing, Simon controls so well with 8 direction whipping and all. I can't help but feel like the future entries took a step back with the control, the Belmonts would never control this amazingly ever again...

Every annoying thing about old Castlevania like stairs, bs deaths, and all that is gone. The stage design, graphics, and music not only hold up really well, but I think its the best in the series, at least for the classic Castlevania games. This game really pushes the SNES's limits graphically, the 16 bit still looks awesome today. Even though this game drops the alternate level paths and characters, I still find that I will come back to this game pretty often, as it's a perfect Castlevania game. If only Konami made games like this today...

yeaaaaahhh Super Nintendo time

it's pretty interesting that this game is a retelling of the first Castlevania and I'm not sure why they went this route since the first game still holds up surprising well outside of that NES jank (technically this is the third retelling of the first game but we don't talk about the first two attempts)

gameplay is amazing, and that has to do with the fact that Simon Belmont actually took the time to make himself some cool lighter armor that lets him move around more freely and that is a godsend in my opinion. other people will argue that "but muh stiffness!!!" and to that I say that while I do respect your opinion and that you have the right to prefer whatever way you want your Belmonts to control, I will also say that your opinion is very poopy and stinky. I'm not afraid to admit that having the ability to swing the Vampire Killer in eight different directions is quite overpowered, as fun it is to do so. I tried to minimize my use of it to just the straight forward attack a good portion of the time, but god it is so tempting to just swing the whip in different directions when the urge comes! I'm sorry I can't help it it's way too fun even if it does make things easier than it should! I was barely doing it during the earlier stages but man I just wanted to do some funny whip stuff! besides as far as I know they went back to the old stiff movement and singular directional whip after this game so let me enjoy it while I can! oh yeah the last two or three levels are kinda annoying just want to bring that up, not with enemy placement just some annoying platforming segments (who could have guessed).

these graphics man, they're pretty nice, also I do love me my Mode 7 as well. my only gripe though is that it could be maybe a little more colorful, the colors can be a bit dark at times and there could certainly be some more eye-popping color choices, that's just me though. also this might be a hot take right here, but out of all the Castlevanias I played so far, this one probably has the weakest soundtrack. yeah I know this game is trying to be atmosphere and moody and it does do a great job at that, but I don't know this style of music for Castlevania isn't really my cup of tea.

that said, I get it though. I get why people like the music because while I was playing, I had a similar moment to what I had near the end of Simon's Quest. after defeating the second-to-last boss, I walked through this hallway as torches lit up and this track began playing. it wasn't intense or menacing like the other times before Dracula, it was foreboding, sinister, and even melancholic. going up those stairs had a different emotion compared to the other times. in the others it was like "alright time to kick Dracula's ass!" but here it felt more like "oh god I'm really fighting Dracula....". the best part is that the track continues playing while you fight him, so the whole somberness and uncertainty remains during your battle, and the difficulty helps contribute to that. then near the end, everything changes. that track fades away, taking it's place a very familiar upbeat one instead. all of a sudden, the tables turn and you're given the confidence to finally finish off this guy in triumphant glory! I love it when games successfully manage to build atmosphere like that, so much so that they get me typing for an entire paragraph.

so um yeah I enjoy the game, a second playthrough someday is not off the table. it'd been pretty cool if it had different pathway and characters like Dracula's Curse, but it's fine though. I think the perfect Classicvania game for me would be having the ambitiousness and upbeat music like Dracula's Curse, while retaining the fluid movement and high quality graphics like this one. put those together and we have a great idea in our hands.

why is the IV in the title though this is a retelling not a sequel, Konami back at it again with false advertising

I love this game. This, Rondo of Blood and Bloodlines. Tie for me on the best of the side scrolling series. (Symphony will always be the best of the metroidvanias) The music is less bouncy but more atmospheric and orchestral and I think that works with the eerie/gothic tone this game sets. I actually love the controls on this game. You can now whip in eight directions which I enjoy. Simon feels a lot less stiff and you can control his jump midair. I honestly think it’s refreshing for the series. The game consist of about 15 levels and the game can get cheap at times. But I enjoy it and come back to play this one often. I think it’s a classic and it’s one of my favorite snes games.

It's ok. Not a huge fan of the ost nor level design, didn't really challenge me much aside from a few annoyances. Still insane they made you do a boss rush on the final stage because the rest of the game is piss easy lmfao. Omnidirectional whipping is cool but I am not a fan of how simon controls, he seems much slower compared to every other classicvania protag I've played thus far. Go play bloodlines instead, fire 16bit vania

Probably the greatest classicvania. It's just a damn good game that perfects everything the previous games did. although it isn't my favourite castlevania it is probably like my 3rd favourite besides SotN and AoS. There are a couple of flaws but they are kinda minor like maybe not having enough checkpoints and dracula at the end is maybe a bit too hard but he is doable. also why does dracula look so bad like he suddenly has orange hair for some reason which makes him much less menacing and scary but the second form kinda improved on that. 9/10