Super Contra

Super Contra

released on Jan 08, 1988
by Konami

Super Contra

released on Jan 08, 1988
by Konami

Super Contra is a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in 1988. It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Like in the original game, the game centers on soldiers Bill Rizer and Lance Bean, who are once again assigned to protect the Earth from an army of alien invaders. The game features standard side-scrolling stages, as well as all new overhead stages in lieu of the original game's "3D" stages.


Also in series

Contra: Hard Corps
Contra: Hard Corps
Contra Force
Contra Force
Contra III: The Alien Wars
Contra III: The Alien Wars
Operation C
Operation C
Contra
Contra

Released on

Genres


More Info on IGDB


Reviews View More

otro juego del diablo que me pasé hace años en otra tarde con el mismo emulador de la nes

Contra on steroids is probably the most appropriate description you could give to the sequel of Contra. Basically a polished and enhanced version of the original game. The visuals, animations, and sound work here were pretty much second to none. It was still ridiculously difficult for the sake of revenue instead of challenge, and I wish the aiming when you shift from left to right would be instantaneous rather than arcing the way it does.

I forgot I played this years ago and upon starting another run, I remember why I abandoned this when I did. Terrible even for greedy arcade standards.

Played on the Switch version of Contra Anniversary Collection. I deleted the collection from my library, so I will not be continuing this game.

Meu real problema com esse jogo é o fato do default da posição da arma ser na horizontal, e isso atrapalha muito. Principalmente quando vem uma horda de inimigos de diferentes direções. Mas de resto, acho só um pouco abaixo do primeiro.

Right off the bat, I gotta comment on how much I hate that whenever you're firing in a specific direction, the character just snaps back briefly towards the default direction before firing in the direction you want again. This made certain encounters a nightmare, especially when there were enemies both above me and below me.

Aside from that... meh. Super C on the NES is way better and this one got kinda annoying by the end.