Super Mario 3D World is a 3D platformer action game for the Wii U, and a follow-up of the Nintendo 3DS installment Super Mario 3D Land. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's Goal Pole. One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the Mario series to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game, and each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the GamePad and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the Cat power-up, which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
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Así sí. El 3D Land andó para que el 3D World pudiese volar. Niveles únicos y muy bien diseñados, visualmente precioso, una jugabilidad perfecta. Punto fuertísimo es los 4(5) personajes jugables, cada uno con sus propias características, que hacen que prácticamente sean 5 juegos diferentes. En resumen, que es un gustazo de jugar y recorrer sus niveles.
I am not a fan of 3D World...at all. I can certainly see why people enjoy it; it's definitely yet another great Mario experience, but this is just barely a step up from 3D Land's level of being very generic. Some may argue that it's actually quite a large step up, but I don't see it that way. I see too many elements grabbed from 3D Land, then mishmashed together with some new abilities/bosses/level themes (admittedly the train and dojo are pretty cool) and put onto a home console. There are certainly some positives, like how the multiplayer works much better than NSMBW's, and the extra content after the end-game is actually an improvement over the repetitive special worlds in 3D Land. Like most Mario titles, it's still good, just a bit too disappointing a lackluster for me.
This game is pretty cool. The levels are really good and the movement is good enough given that the linear design means the level design is going to be doing the heavy lifting. The only big problem with this game is that is feels too slow, and given that it's been fixed in the Bowser's Fury rerelease, there is literally no reason to play this version anymore unless you had it back on Wii U and don't wanna cough up the 60 bucks.