Super Mario Bros. 2

released on Jul 14, 1993

A remaster of Super Mario Bros. 2

A remaster of the original Super Mario Bros. 2 (the American port of Yume Koujou: Doki-doki Panic), released exclusively as part of the Super Mario All-Stars bundle.


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A solid follow up to Mario 1 but still hasn't aged particularly well. I like the expanded level design and multiple playable characters but the controls are too floaty and slippery and I don't like the grabbing mechanic as much as jumping on enemies. Also I feel like the game overstays it's welcome just a little bit. I had enough at around world 4. Not bad but not great either.

They took the best Mario game and made it look even better.

Well, it may be the game that gave us Shy-Guy
but I don't think me and the throwing mechanic get along
I just couldn't get into it

A fun enough platformer. All stars definitely helps a lot but this game isn't something i find myself revisiting much truth be told.

A lot of level design in this game is very mundane, uninteresting, and forgettable (yes I just used three synonymous adjectives to enhance my point). Regardless it's not a terrible experience. If I didn't know better I would say that this game feels like it was laying the foundation for future Mario games by being fundamentally different than the first in a lot of ways, such as throwing stuff to deal damage or kill enemies. But for some reason, they went straight to the og format in the sequel and for pretty much every 2D Mario afterward. As I said, I think SMB2 is pretty forgettable in many aspects, and even though we only got this style of 2D Mario once, I'm glad they just stuck to the original style.