Super Mario Bros. 3

released on Oct 23, 1988

Super Mario Bros. 3, the third entry in the Super Mario Bros. series and Super Mario franchise, sees Mario or Luigi navigate a nonlinear world map containing platforming levels and optional minigames and challenges. The game features more diverse movement options and new items alongside more complex level designs and boss battles.


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The best part of SMB3 is throwing a hammer at Boom-Boom and having it make a million damage noises as it hits him, making it sound like you've harmed him so badly that you've retroactively deleted his entire lineage from history.

um dos meus favoritos (NUNCA ZEREI mas eu jogava com meu irmão e eu me divertia muito)

honestly this is the most fun I had playing a 2D mario game (except SMM)

gonna try to sneak in more than two sentences for this one because holy shit
how do you make a game that's simultaneously overbloated and not bloated enough at the same time. each level only has the most bare minimum requirements to be classified as a full level. and 95% of them only last a good 30 seconds mind you, so there's no time for them to develop and no time to get invested in any of them. and there are a good 60+ of these barebones levels. have fun
this is everything I don't like about 2D mario summed up in one game

Perfect character physics and just the right amount of difficulty make Mario bros 3 probably the best 2d Mario game.