Super Mario Bros.: The Lost Levels 

released on Jun 03, 1986
Super Mario Bros.: The Lost Levels

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Super Mario Bros.: The Lost Levels 

released on Jun 03, 1986

Super Mario Bros.: The Lost Levels is a direct sequel to Super Mario Bros. Not to be confused with the western Super Mario Bros. 2, this sequel to Super Mario Bros. is very much an expansion to the original, with many reused graphics and concepts, though new ones are also present. The game was initially released for the Japan-only Family Computer Disk System.


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El Super Mario Bros 2 de Japón. Demasiado continuista con su primera parte, añadiendo poquísimas novedades y mayor dificultad. Esperaba algún paso más adelante en esta entrega, aún así lo dicho con la primera, se juega de puta madre.


It's SMB1!... but longer and way harder. The levels are incredibly hit-or-miss. Some are a fun challenge, but others are some of them are the most brutally unfair levels I have ever played in a video game. This, combined with Mario's shit controls from SMB1, makes an experience that is painful, long, and seemingly eternal if you're trying to go for 100% (Without hacking, you can only unlock the last 4 worlds by playing through the entire game with no level skipping and no gameovers EIGHT TIMES). Would not recommended playing without savestates unless you're a god with SMB1 Mario's controls.


A quien se le ocurrió juntar lo peor de SMB (bloques ocultos, caminos que se enbuclan sin indicaciones, enemigos que aparecen off-screen sin avisar) y meterle encima muchísima mas mierda que molesta mas que otra cosa? Es, literalmente, una mala romhhack de SMB.


played this on an actual famicom disk system cool but too hard (literally took me a month to beat playing 1-2 hrs a day)


Mesocore madness.
probably the first comedy game apart Takeshi no Chōsenjō.
People can argue that the high difficulty is artificial.
Gamers ,probably.
But that difficulty is the product of the inventiveness of the level design, which does not care shit about the player.
Much of the Japanese action games orbit around the dominance of a body or mechanics, then the player is pleased.
Not here, here you are nothing.