Super Mario Galaxy

released on Nov 01, 2007

A 3D platformer and first Wii entry in the Super Mario franchise, Super Mario Galaxy sees Mario jump across planets and galaxies with varying items, enemies, geographies and gravity mechanics in order to reach his enemy Bowser, who has attacked the Mushroom Kingdom and hijacked Princess Peach's castle with her inside.


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Très cool mais pas la frappe du siècle pour moi

Super Mario Galaxy - Just One More Galaxy Before Bed
HOLY SHIT, the team that made this game really struck gold with such an incredibly addictive and fun— basically mission-based cycle of gameplay, with great music, creative mechanics, and a decent challenge in a lot of areas. Mario controls differently than previous entries of 3D Mario up until this point, easy to understand but truly pushed to its limits to “master” it (especially in some of the purple coin levels GODDAMN).

One main success in creativity is the use of gravity changes, jumping from planet to planet, wrapping around the same planet, or even entering certain sections on a planetoid with their own gravity that can change dynamically, all of which are handled smooth as butter with the game’s fixed camera. I hardly even remembered I could adjust the camera in some areas because most of the time you don’t need to, and that is the full intention of a lot of the stage design. The game is constantly throwing new concepts, ideas, and mechanics at you, re-using them in later parts or using them with other mechanics to create something even newer. Planetoids are often spread out and separated into chunks of challenges, puzzles, while there are bigger areas that allow for larger and more connected stages— a perfect blend of being linear while also allowing for exploration like previous entries.

To further elaborate on the exploration aspect, more dedicated players are rewarded for ‘exploring’ every corner of the game (even though spheres don’t have corners). The game provides more difficult versions of previous stages with the comet system, once again really pushing the limits of otherwise restrictive movement mechanics. When you beat some of these hard ass levels there is no better dopamine MACHINE than getting the star and that cheery ass music at the end. And guess what? You’re rewarded with more fucking game to play, new areas, new ‘galaxies’ and hidden stars that aren’t as apparent until you go out of your way to look for them.

The game is really strong when it comes to accessibility because of this too as for more casual players you can breeze through the main and required levels but if you’re really looking for a challenge the game does not lack ballbusting moments for HARDCORE GAMERS especially towards the end. However sometimes some of the purple coin levels can seem a bit more tedious than a fair challenge as there are a LOT of them, and some of them punish you heavily with resetting 15 minutes of progress for the slightest slip up, rarely ending up not being as fun. Also the hub world could be just slightly more easy to navigate. The game is so fun I want to get to my next level ASAP, so it would help.

Regardless though, if you want a game to pick up and put down, play for an extended period, or whatever it may be, when you play this you will enjoy what it has to offer. It does not struggle in keeping you engaged again and again, and just being so goddamn FUN. PLAY THE DAMN THING ALREADY. Oh and they made a sequel so you know it's good.
EASY 10 Star Bits out of 10.

Great innovative 3D Mario. Only lacking when compared to its follow-up

Niveles muy dinámicos
Música 20/10
Gameplay super entretenido
Los bosses son fáciles pero es un juego para críos
Mi juego favorito

mechanically extremely boring but otherwise a vibrant and enjoyable video game with a pleasant atmosphere and a beautiful orchestral soundtrack