Super Mario Maker

released on Sep 10, 2015

Super Mario Maker lets people’s imaginations run wild. For the first time ever, friends can have fun playing through levels they create for one another. The Wii U GamePad controller makes it so easy for anyone to create levels; it may feel like simply sketching out ideas on paper. Players can enjoy a seemingly endless supply of inventive Mario levels from players around the world.

The game includes a book totaling about 100 pages that illustrates the boundless possibilities in Super Mario Maker. Nintendo will also release two special Mario amiibo figures to celebrate the 30th anniversary of the original Super Mario Bros. game. Tapping these amiibo in Super Mario Maker adds a Big Mushroom power-up to your course, allowing Mario to grow big and bust blocks from any direction, as well as adding a retro visual filter to the game, reminiscent of older cathode ray tube televisions. In addition, many other amiibo will also be compatible with Super Mario Maker through the use of a new item called the Mystery Mushroom. This item allows Mario to take the appearance of many other characters, such as Link, Kirby or Wii Fit Trainer, complete with character-specific animations and sound effects. These character costumes can be unlocked by completing the 100 Mario Challenge mode and many can also be unlocked if the player taps the amiibo of the character to the Wii U GamePad.

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Saying a game with bad level design "feels like a bad Mario Maker level" is about as creative as saying a movie/game with bad CGI/graphics "looks like a PS2 game" and I'm tired of pretending it's not.

Honestly I prefer this game to the sequel, mainly bc of how fresh it felt at the time. Making levels was so much fun; honestly, it was easier on the Wii U gamepad too. Such a great idea done really well. Just makes you wonder if there will ever be a new 2D Mario game.

It's exactly what it needed to be. It was so fun playing this when it came out. Although there are some things missing from this game like slopes and stuff, it's still a fun time. I also love the countless references it makes to previous Mario titles such as Mario Paint and more.

Literally the only good game on the Wii U that properly utilized the Gamepad.

I'm reviewing this as somebody who played this in its heyday. Perhaps it lacks the options that make the second game great, but it set up the foundation for MM2 to really take off.