Super Mario Odyssey

Super Mario Odyssey

released on Oct 27, 2017

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Super Mario Odyssey

released on Oct 27, 2017

Explore incredible places far from the Mushroom Kingdom as you join Mario and his new ally Cappy on a massive, globe-trotting 3D adventure. Use amazing new abilities, like the power to capture and control objects, animals, and enemies to collect Power Moons so you can power up the Odyssey airship and save Princess Peach from Bowser’s wedding plans!


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Extremely confused how I forgot to log this game somehow, but

Mario Odyssey just did not really do it for me. It is in NO capacity a bad game in really any regard at all, but my subjective experience of it was pretty meh and it really just made me miss the wonders of the Galaxy games. I don't want to be too nitpicky about the game because I don't think people would take it very well but there are generally just some parts that I wish the game took a bit more seriously. The game is absolutely beautiful though with a solid soundtrack, although not nearly as memorable or fantastic as the Galaxy soundtrack. Platforming and movement is tight and feels great and there are plenty of fun new mechanics, Odyssey just just not feel nearly as magical to me as many of the other 3D Marios do.


making games this satisfying to play should be illegal


Definitely my favorite Mario game. Only a few Mario games have kept me hooked til I finished them, but I was constantly beaming playing this game. All the little fun things they packed into this game made me feel like I was a kid again. Thank you Nintendo.


The conclusion to Odyssey's story is easily my favourite moment in any Mario game I've played, an incredibly creative, exciting love-letter to the franchise that also acts as the perfect culmination of what the game had been building towards. I don't love Super Mario Odyssey, but the very best moments in it really are excellent when the game is focused on throwing cool new ideas at you one after another. Odyssey also arguably controls the best of any of the 3D Mario games I've played, though the cap-bounce has a habit of making a lot of your move-set feel redundant and you have to nurse the camera a lot more than the control scheme can really accommodate for.

Despite all of this, wow does all the filler drag on me. Of the 999 power moons in the game I'd guess that over three-quarters of them are either inane (just sitting there out in the open, hiding inside random rocks, for purchase in stores, talking to some random npc), frustrating, or copy-pastes of moons you've already collected. There is just far too much content in this game, and far too much of it kind of just sucks. This is mostly fine throughout the main story where there's no need to return to a world once you're done there and the moon counts needed to advance are fairly tame, but the post-game started to really get to me towards the end of my 500 moon playthrough. It's hard not to feel like this game, whilst still good, is a bit of a casualty of the belief that if a game is bigger that must mean it is better.