Super Mario Sunshine

Super Mario Sunshine

released on Jul 19, 2002

Super Mario Sunshine

released on Jul 19, 2002

Super Mario Sunshine is a Mario action-adventure 3D platformer. It follows Super Mario 64, and is the second 3D Mario platformer. Gameplay features a combination of action and puzzle solving, with numerous stages and multiple episodes to each stage, and plenty of hidden secrets and surprises. This game introduced many recurring characters and bosses in the Mario series, including Toadsworth, Bowser Jr., Petey Piranha, Gooper Blooper, Piantas, Nokis, Shadow Mario, and F.L.U.D.D. Super Mario Sunshine pays homage to Mario's Italian heritage and upbringing, with many of the locations in the game having Italian names and sometimes referencing Italian culture.


Also in series

Mario Pinball Land
Mario Pinball Land
Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga
Super Mario Bros. 3
Super Mario Bros. 3
Super Mario World
Super Mario World
Luigi's Mansion
Luigi's Mansion

Released on

Genres


More Info on IGDB


Reviews View More

Not the best 3D mario game but it gets the job done tbh. Controls are WACK.

Is this what people are talking about when they've become too used to the refined controls and design of modern games and then go back to the prior versions of them? Cause I just got done with Odyssey and holey moley I do not like this. Just like everyone else, I don't like the camera, which often flat-out refuses to let you adjust to an easier angle for yourself, and also (a common trait among all the gamecube games it appears) makes it so pushing the analog left turns the camera right and vice versa without an option to invert. I don't like how everything, from jumping, aiming the nozzle, chasing after goopy Mario and then spraying him, accidentally sliding on goop or slopes that don't look like slopes, leaping high enough to get a nearby ledge, is a struggle. The Petey Pirhana fight in midair in the first world was not difficult per se, but was rather such a chore, so much work when Odyssey's boss fights were snappy and fun. I knew what I had to do but it took so long between Petey's behaviors and the way Mario controls, and I can't imagine how I would have gotten through it if Dolphin didn't have save states (also it figures too, because I recognize Petey in Mario Kart 8 and he's a fuckin asshole in that game too).

But you wanna know what I really don't like about this game? The voice acting. And not just that, but voice acting which thereby necessitates more, and frankly unnecessary, exposition to justify it. What's it doing here? Mario is still just Charles Martinet hoots and whoops, so what was enhanced by everyone else delivering real voice work to a "why Mario needs to jump on shit this time" story? Take a look at this. First you fight a token baddie and meet your latest sidekick/game mechanic, then you get sent to jail and the Delfino floofers put Mario on trial and make a long compelling case proving him guilty of the crime of polluting the city and sentence him to island arrest till the pollution is finally cleaned up, then in jail FLUDD explains that you were indeed found guilty of polluting the city, and goes into detail that without the precious shine tokens the good floofer people of Delfino can't possibly ever holy shit I don't fucking care. It's a Mario 3D platformer, not Inherit the Wind, wrap it up! And to make matters worse, goopy Mario tries to kidnap peach, spilling the distinct black goopy muck everywhere all the while, and Mario chases him around town, in full view of the floofers. It's now obvious to them that Mario didn't cause the pollution! So what are we doing here?! Look, games don't have to have compelling stories, sometimes there just has to be something there to make the gameplay happen. But if you're going to bother with a more developed story, it's on your ass to do it right!

Compare that to the setup for Odyssey: "Ah, goddamn, looks like bowser kidnapped peach, and also my hat sister! To go get him, we have to collect moons to power my ship and follow him around the world! Got it? Okay, let's go!" Five seconds flat. Now let's go have some fun, collecting souvenirs and outfits, and possessing enemies, and utilizing the very best moveset a Mario game has ever had, wahoo! Meanwhile, there's no fun to be had with your stiff, cold, milquetoast companion here. Man, I hate FLUDD. FLUDD is like if your dopey classmate in fifth grade who reminded the teacher they didn't assign homework yet was programmed into a water-spray robot you can't ever leave. Truly, Mario is in jail, serving a sentence, if he has to complete his adventure with this dweeb.

I played 64 long after the fact, as a grown up, and thought at the time that, despite how important it is in games history, it was awkward to control most of the time, and I didn't like its design of "see this world? now go back into it and do six more chores." I'm glad that back in 2002 Nintendo saw my notes and decided to make it even worse.

when the function got the shittiest camera oat

Super Mario Sunshine: The Slippery Slope of 3D Mario

Growing up, one of my favorite things to do with every 3D Mario I played, was to replay them, and 100% them again and again. I've 100%'d Super Mario Galaxy 1 & 2 multiple times as both Mario and Luigi, collecting every power star on every level. I remember playing Super Mario 64 and its DS remake and 100%'d those games multiple times, and I've 100% Super Mario Odyessy as well. I've always had a soft spot for 3D Mario games. Super Mario Galaxy is my favorite game of all time, Super Mario Galaxy 2, and Super Mario 64 are up in the high rankings for me as well, and Super Mario Odyessy is probably my second favorite, behind Galaxy 1. However, I've never felt that same level of affection with Super Mario Sunshine. I've tried in the past, me and my mom went to our local GameStop back when was I around 6-7 years old to get a used copy. It was only the original GameCube disk, no box, but I was a kid so I didn't care, we went home, I put it in my Wii, started to play it... but it just never clicked with me back then.

Maybe it was just because I was a dumb kid who sucked at Video Games at the same, this was the same kid who thought Sweet Sweet Galaxy from Super Mario Galaxy was the hardest thing ever (if only he knew about Dark Souls). Fast forward to now, I've decided to give Super Mario Sunshine another chance now older. Unfortunately, I lost that original GameCube copy from all those years ago, and I don't remember what happened to my old Wii, so when I replayed this game, I was playing the version on the Super Mario 3D All-Stars collection for Switch (I'm writing here cause backlogg's system for ports/remasters isn't that great). Going into Super Mario Sunshine, I wanted to 100% it as I have with every other 3D Mario I used to do as a kid, but I never ended up doing so with Super Mario Sunshine. Maybe it's because I'm older now? Maybe it's because of the game? Or maybe it's because I'm washed at 3D Mario games?

The story is pretty simple, of course for a Mario game. Mario, Peach, Toadsworth, and the Toads fly to Isle Delfino for a getaway, presumably for them to get some much-needed rest after Bowser's many attempts to capture Peach, but things aren't as comfy for Mario and pals because they encounter a mass of paint-like goop. Mario gets the Flash Liquidizing Ultra Dousing Device (F.L.U.D.D.), a water cannon created by Professor E. Gadd from Luigi's Mansion fame, and Mario uses F.L.U.D.D. to defeat slime covered Piranha Plant. To thank Mario for his good deed, the police of Isle Delfine arrest Mario. As a kid, I thought nothing of it, but looking at it now, the whole criminal justice system on Isle Delfino fucked up. Mario does not get an attorney, there were witnesses who clearly saw Mario innocent but decided not to back him up, and the prosecution pushes for a guilty verdict onto Mario off of a SKETCH! A SKETCH OF ALL THINGS!? As much as a pile of work the real-world criminal justice system is, at least I can remind myself that it isn't Isle Delfino's criminal justice system. Mario is assigned to community service and has to clean up the island and track down the real criminal.

It's such a quirky premise for a Nintendo game, and I don't think Nintendo would make a Mario game where he gets in jail today, considering how strict they are with the portrayal and copyright of their characters. Even though I never beat Super Mario Sunshine as a kid, I got spoiled the story for myself from YouTube videos, and going back to it now, I don't care that I was spoiled. It's a Mario game, I don't care I already knew the story front to end, I was coming here for the gameplay. Super Mario Sunshine is the first Mario game to introduce Bowser Jr, and this was a great introduction into his character. Bowser Jr was a fun character in this game, this game alone puts him on top above the Koopalings. The characters in Super Mario Sunshine feel unique in this game alone, the Piantas are the citizins of Isle Delfino and sorta the replacment for Toads in this game, Toads are still here, but not as much compared to other Mario games. Super Mario Sunshine has this charm and bright personality that isn't in a lot of other Mario games. The title screen, the OST, every pretty-looking thing in Super Mario Sunshine makes it feel summer-like.

To the main course, being the gameplay, all I have to say is that I am more split with this game's gameplay than I ever have been with any 3D Mario game. There are a lot of pros and cons with the gameplay of Super Mario Sunshine, I found my overall playthrough to be a great time, but there has been a lot about the gameplay mechanics that I feel hold this game back from being anything more than great. For one, I'm glad this is harder than any 3D Mario game I've played. It's sort of refreshing to have a Mario game give me a challenge, but the thing is, a lot of what makes Super Mario Sunshine difficult is either because 1. I needed to learn and adapt from the challenge I'm facing, or 2. Because of the bullshit slippery movement that Mario has throughout all of the game. I don't know if Mario has ice cubes built into his shoes, but moving as him in this game feels like you walking on ice and it's not too much of an issue throughout most of the game, but in parts where you need to be precise with your platforming, it just fucks you over, anyways.

In Super Mario 64, Mario collected power stars in that game, but here in Super Mario Sunshine, he collects Shine Sprites instead. Shine Sprites are a cool replacement for Power Stars, and the little jingle you hear every time you collect a Shine Sprite is a banger, but I wasn't as excited to collect them as I used to be with Power Stars in other Mario games. There are these blue coins you can collect throughout each level and if you have 10 blue coins, you can exchange them with a merchant on Isle Delfino for a Shine Sprite. Honestly, I found collecting the blue coins to be tedious, some are in some levels and some aren't, and overall just felt like a headache to get. As for the levels themselves, they all had some level of charm to them, but nothing quite memorable compared to the levels in Super Mario 64, the Galaxy games, or even Odyessy. The inclusion of Yoshi in this game feels so forced, you have to get Yoshi out of his egg by bringing the fruit he wants, but Yoshi isn't needed for a lot of this game unless you are going for 100%, and nothing would have changed if Yoshi wasn't included. I said how I wanted to 100% this game and never ended up doing so, that's because I found Super Mario Sunshine to not worthwhile to see through with a 100%. It is a worthwhile game to play for fun, the levels are fun on face value, but while trying go for that 100% completion, you can see a lot of the flaws of the level design.

Overall, even though I had a lot to say about the flaws of Super Mario Sunshine, at face value it's a great Mario game, just not an amazing Mario game. It's a fun time playing through Isle Delfino, there's a lot of charm, and when the game mechanics aren't against you, they're pretty bearable. I had a great time with this game, it's been a while since I played a 3D Mario game, and perhaps I should revisit one in the future before the eventual next 3D Mario game.

Stats:
The 13th game I've completed in 2024
Played on Nintendo Switch (via 3D All-Stars)
Hours into Game: 15 Hours
Score: 8/10 (4/5)
Last Statement: Fuck Isle DelFino's Criminal Justice System

It feels like a relic from a time when Nintendo was still figuring out how to do 3D-level design.

It's a hard game to judge, compared to the other 3D Mario's, its reputation is split down the middle. Some people love the setting and its ambitious nature, and some can't stand the awkward camera and the hit-and-miss level design.

If you have any sort of interest in 3D platformers, it's worth trying, simply because of the weight Mario has in this genre, but it's a 50/50 chance if you will enjoy it.

It has aged quite a bit on the Gamecube, the new version included in Super Mario 3D All-Stars for the Switch is a solid upgrade and the best way to play this, with better controls and clearer visuals.