Super Mario Sunshine

Super Mario Sunshine

released on Sep 18, 2020

Super Mario Sunshine

released on Sep 18, 2020

A port of Super Mario Sunshine included in Super Mario 3D All-Stars, featuring updated textures and high-definition, widescreen visuals. Time to hit the beach! Mario travels to the beautiful Isle Delfino for a tropical vacation with his friends, but instead finds himself teaming up with trusty F.L.U.D.D. to uncover a shadowy plot and the master puppeteer behind it all. His newfound friend also allows Mario to traverse worlds in all sorts of unique ways thanks to its wonderful water pump!


Also in series

Super Mario Bros. Wonder
Super Mario Bros. Wonder
Bowser's Fury
Bowser's Fury
Super Mario Bros. 35
Super Mario Bros. 35
Super Mario Odyssey
Super Mario Odyssey
Super Mario Run
Super Mario Run

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Genres


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Reviews View More

The more I think about this game the more I fucking hate it. I really wanted to like this game but I just kept getting more and more pissed off as it went on. First off: the control is horrible. How the fuck did they screw up on this when 64 felt amazing. Overly responsive and jittery, Mario has no sense of weight or momentum, just 0 to 1000 in a split second. Collision does not exist. At several points I just fell through the fucking level or got softlocked at random points. Mario will slip if there is so much a slight angle in the geometry.

Level design ie also terrible. Every level blends together because of the beach setting. I hate every one of these levels, far too spacious with very few interesting set pieces to make them stand put besides the general level themes. Platforming in these levels makes want to tear my dick off. Just complete and utter garbage. And Corona Mountain makes me want to jump into an actual volcano.

Blue coins, 100 coin shrines and secret shines are terrible. Needless, bullshit padding to get a fucking postcard.

I hate the enemy designs, they feel so lifeless amd generic and can't remember any of them except the Stus and that fucking wind enemy that makes the game even less fun.

Music is decent but very samey so I have nothing really to say about it.

The last thing I want to mention is the game's structure, its terrible too. Despite this being considered an "open" 3d Mario game this is not one at all. You cannot get any shines you want, you have to do all the shrines before you chase Shadow Mario. That means that the watermelon, sandbird, baby chomp cleaning and the horrible "hidden" shrines.

This game is a pathetic joke and I am baffled at how any one likes this, it is a shitstain on an otherwise consistent franchise.

Wish I had played the rerelease after they added the GC controller option, but still perfect.

...D.E.B.S. ALERT... it has been reported that an annoying Mario game was played. First lets start with what I liked which was isle delfino. The world felt realized, lived in, and was well developed. I thought the FLUDD was a cool mechanic that helped to make the game feel different from other mario games. The voice acting was fun and made me laugh a few times.

Now for the not so nice stuff. My goodness is this game tedious and not fun at times. Some of the gameplay decisions are just mind boggling, I cannot understand why they were made (I'm looking at you chucksters). I'm wondering how children were expected to complete some of these levels when I am struggling hard to do so as an adult. Not only are some of these levels just crazy hard but they are so tedious to either complete or to reach in the first place (example the goddamn lillypad level which is so annoying to just access in the first place although there are others). I don't even want to 100% this game because of how annoying some of the levels and the remainder of the game is and I love to complete games all the time. The levels without FLUDD weren't necessarily that bad but some of them were at times lol. For me this game was just not fun for a good chunk of it and thats my real issue with it. I don't mind the levels being challenging but the reward/fairness just does not feel worth the challenge. This game also had just so many unintuitive moments which is another major issue for me. Things they just expected you to know to do without explanation and I don't need to be hand held but a little guidance is appreciated. So ya I put this game down three years ago after 7 shines and there was no specific reason but I guess my past self just sensed the evil and I didn't stay away from it this time lol. Maybe my thoughts will change in the future but for now these are them and good riddance to this game the worst of the 3D Mario's for certain

Has imo the best vibes and the best hub while also having my favorite boss fights in a Mario game (My personal fav being Mecha Bowser) what really holds it back is the level design which sucks all in all only 3 outta the 7 worlds were fun to go through however it gets points for having fludd.

This games movement from Mario 64 is such a big improvement. Fludd and Mario's combination of movements make it so fun to platform. Unfortunately the collision detection took a hit and is somehow worse than in 64 and definitely makes some areas a pain to platform on. Also doesn't help that 100%ing this game is just a nightmare thanks to Blue Coins. I don't like this game much but I also don't hate it.