Super Monkey Ball: Step & Roll

released on Feb 09, 2010

Super Monkey Ball: Step & Roll, like the previous Super Monkey Ball: Banana Blitz, is a fun ball-rolling design with a nice stack of challenges and a hit-or-miss pile of mini-games. There are some neat inclusions like the Super Mario Galaxy-like co-op mode where other players can shoot obstacles out of the players’ way. The added balance board support wasn’t that much of a selling point for me – on paper it sounds like a match made in heaven but in practice it’s just a great big load of frustration. Skip the balance board support and you’ll have a good time.


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Please go back in time to when these games were good. 😭

weak sauce
more like chimp ball

oh god where do i begin
you have two control schemes; using the wii balance board and using the wii remote a la banana blitz. If you use the wii remote, you just get a really dumbed down monkey ball game that doesn't really do anything interesting and has really boring levels. If you use the wii balance board, the levels are more designed for your control method, sure, but also playing for a long enough time can and will physically hurt you so really pick your poison. Avoid.

Relieving the board isn't mandatory, but this marks when Monkey Ball descends in level design from short challenges with a clock designed not to take too long to long and dull unchallenging levels outside the clock since the level is designed to last the entire minute just why.

Not the worst entry in the series but definitely very forgettable. It's lacking content (as almost all the post SMB2 games do), level design is bland, and it's just not very satisfying to play.