Super Smash Bros. Brawl

released on Jan 31, 2008

Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series and the follow-up to Super Smash Bros. Melee. This edition introduces super attacks referred to as final smashes: activated by destroying smash balls, these feature powerful and often unstoppable attacks, regularly introducing a major transformation of the character. This edition also introduces a brand new adventure mode in The Subspace Emissary which is a side-scrolling adventure in the style of a platformer. It retains all basic mechanics of the Super Smash Bros. series, such as a damage meter, stocks, and Smash-style attacks.


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WOW was I obsessed with this game. The huge initial reveal with Snake being added as a fighter got me extremely hyped in the middle of some computer class I had during my junior year in highschool. The Smash Bros website that updated every day or whatever detailing one new thing in the game was very exciting at the time.

The game has a lot of really nice touches in it. I like Subspace Emissary a lot, even if the levels are kind of annoying. I am not into pro Smash or anything, but even I think the addition of tripping as a mechanic was very dumb. A developer responding to a certain segment of their audience playing their previous game in a way they didn't approve of by adding in a mechanic to make their experience worse kind of sucks.

In this review, I'm purely going over the story mode: fights against other main characters in the game are incredibly fun and just like the smash Bros combat you're used to, but moving around and platforming in the world can be a little annoying. I will say every moment you spend playing this, you'll be waiting for another cutscene because they are incredibly fun to watch the different characters interact with each other.

I really like this series despite never having owned any of them (except 3DS briefly) - I played this one the most. This series is my friend’s go-to online game so I rarely beat him, but we used to spend hours having matches; I’d resort to Captain Falcon to try to win.

Tenho ótimas lembranças desse jogo, época boa que n volte mais! nostálgico!

Este juego fue mi infancia y cambió la química de mi cerebro por completo

Guys, we have to admit that Subspace sucked outside of the cutscenes.