Swag & Sorcery

released on May 09, 2019

Build your own fantasy village, create and equip your characters and send them to collect swag in Swag and Sorcery - a new streamlined RPG from the creators of Punch Club and Graveyard Keeper


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It's strange, it's weird, it's grindy, and it's an idle game. There really isn't a correct category to throw this game into, but nevertheless it was an okay experience. If I could give this review a middle of the road recommendation I would. Definitely buy this when it goes on sale, as I don't think it's truly worth that full price. You'll get some decent hours out of it though if you go for 100% completion. It's just super grindy despite being an idle-like game.

Apparently it's not very good but it's the only idle clicker I've played and it really sucked me in.

All the depth of a cheap idle game but without any of the idle elements. You'll need to babysit constantly. Slow progression, needless menus, and a fashion tie in that is less than half baked.

Very cute presentation, but the game's design is oddly frustrating because it always seems to be signalling that it's about to become an idle game, any second now, but the automation never kicks in. It ends up in unintentional Desert Bus territory: there's not enough going on to reward your undivided attention, but it's not possible to really set it and forget it, either.

It IS grindy and I think the reason so many reviews on Steam are citing that as a negative is because there's no sense of consistent progress, no matter how incremental. Crafting new equipment is fairly resource-intensive, and the results are randomized enough that there's no guarantee what you get is going to be better than what you started with, or even usable without leveling up your character.

idk felt like it was hard to make progress