Symphony

released on Aug 06, 2012

Your music is under attack… You must liberate it! In Symphony, you fight through levels uniquely generated by your own song collection, discover items and vanquish bosses to defeat the evil within! With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two concepts: Your music creates the game Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to capture that as fully as possible. When your music gets intense or calmer, so does the gameplay. Enemies appear and shoot on the beat of the music. Some weapons are music-driven. Each song has its personality and it directly translates into gameplay. Replayability In Symphony, each song in your collection not only becomes a unique level, but also provides you with an item you can equip and challenges you with score targets to reach. As you progress through the game, you unlock new difficulty levels, new items and abilities! This means you have many reasons to play your favorite song over and over.


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Compared to Audiosurf or Beat Hazard, Symphony feels the least like you're actually playing your music. The music comes off as secondary to the gameplay itself, when it really shouldn't.

A super fun take on generative music-based gaming that I didn't expect to be that engaging.

When it comes to games that base the gameplay on whatever music you feed them, this is one of the best. Also possibly the only one with a story mode.

https://www.youtube.com/playlist?list=PLqMjCvPXndWd-Lx19ezYppPglbVyG84pg

really really cool game i like playing touhou music in it