System Shock

released on May 30, 2023

A remake of System Shock

After 22 years, cyberpunk cult classic System Shock is getting an update. A "reimagined" version of the 1994 Windows PC game is in the works at Night Dive Studios for PC and Xbox One, and it's a project that company founder Stephen Kick says he can hardly believe is really happening.


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20/03/2024 - Por enquanto, jogando. Inicialmente achei um pouco travado. Ritmo bem mais lento que um Deus EX, por exemplo (que é a minha referência de Immersive Sim). Mas é um jogo de 199x, então, dá pra relevar. No começo achei bem díficil, talvez frustrante, até. Isso porque você começa com uma arma de curta distância (um cano) e em algum momento você encontrará inimigos com armas de raio, que atiram á distância e isso será um problema até você conseguir sua arma, também. Fora isso, o que eu posso dizer por ora é, a narrativa é excelente - e é isso que o jogo se propõe a fazer. Tudo é contato através de audiologs ou fragmentos de textos - como na maioria desses jogos. E a história em si é muito boa. É muito legal imaginar que há cerca de 25 anos, alguém teve uma ideia de futuro que cada vez mais vai se tornando possível. A temática é muito bacana, mas fica repetitiva rápido, portanto, apesar de estar numa estação espacial, poderia ser mais diverso como era é em Prey, mas de novo, pra um jogo de 25 anos, tá liberado. No mais, é um ótimo jogo.

Looking Glass Studios were the originator of a new design philosophy in gaming, that still sees ripples in games like Dead Space, Bioshock and Dishonored.

What we have here is the original System Shock, pulled out of it's clunky PC era veneer, and given a new paint job. It does turn into a mix of old and new. The layout and story mimick the original well, but it feels more in line with Bioshock to play. Even though the controls can still be arcacic at times.

Maybe the closest comparison is Resident Evil 2 Remake. It has the same setting and story as the original, but so much of the moment to moment gameplay has changed to almost be unrecognizable. A museum piece for the modern era.

(Winner of the "Re-Bastard Award" for Best Remake/Remaster of 2023, speech below)

Oh, what a road this has been. Let's make a quick rundown of the game's trajectory, shall we? The game's rights were stuck in a weird limbo, owned by an insurance company after the dissolution of Looking Glass Studios. Night Dive scooped them up and tested the market with re-releases, and that gave them the confidence they needed to try for something more.

After their relatively successful kickstarter campaign, the game needed to be completely rewritten to move from unity to unreal, which forced them into a hiatus and requiring more funds. But after 8 years of uncertainty, it was finally our chance to re-unite

The game just feels like what a remake should be, taking the original game, improving on its technical limitations and adding its own spin to the gameplay and aesthetics.
The devs clearly cared about recapturing what people enjoyed about the original, but wanted to take it further than they could have 29 years ago. Using the laser rapier has never felt so good! Ah, but you get my point. That said, regarding the "all remakes are bad" crowd. Let's see how far you'll nominate the original in next year's /vr/ award

died a lot :) really good remake. Good to play before trying the orignal imo if you're new.

One of the very few remakes id recommend over the original for newcomers