Tactics Ogre: Let Us Cling Together
A remake of Tactics Ogre: Let Us Cling Together
A remake version of the Super Famicom game Tactics Ogre: Let Us Cling Together, released on PlayStation Portable. The North American and European versions keep the original Title: "Tactics Ogre: Let Us Cling Together". The PSP remake presents several changes compared to the previous releases. New characters and events are included, and the script has been re-translated. Most importantly, the remake severely downplays the effects of a character's death in battle, giving players extra opportunities to keep characters alive even if their hit points have been reduced to zero in battle. The previous releases permanently eliminated characters once their hit points had been reduced to zero in battle. The remake also adds a crafting system and completely revamps the experience system, giving experience to all the party members after a battle, instead of giving it to single party members after executing individual actions
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Characters are a hollow husk, they have the personality of a rock, this i guess was one of my reasons for me not caring about them, and game has way too much reptition, not only the combat system is slow and lacks creativity it also forced me to fight the same trash mobs until i get to the bosses, instead of artificially bloating the game with trash poorly designed boring encounters they could've at least cut that and put more time into polishing the gameplay.
As missões obrigatórias todas tem como objetivo matar um personagem só, o que torna a melhor estratégia ignorar todo mundo e atacar ele, especialmente se ele for um mago ou archeiro, que no caso você pode matar em um golpe especial só. Já as random battles são extremamente longas, algumas chegando a 1h de duração. O design de algumas lutas em que vc pode ter até 12 personagens, enquanto em outras apenas 5 ou 6, torna dificil upar num jogo que já não respeita o tempo. Além disso, o jogo não tem muitas classes e é complicado misturá-las.
Apesar disso, o combate é satisfatório, e a história e os personagens torna tudo mais interessante.
Parei de jogar perto do final, quando uma luta de 1h de duração ia ser perdida e eu percebi que teria que upar antes de adiantar, perdendo ainda mais horas.