Tactics Ogre is a 3D isometric tactical role-playing game. The player starts out with a band of troops, builds a small army and fights many battles with choices to make in between, that will determine which one of the eight possible endings will be reached in a non-linear storyline. The player has the option to recruit characters, control individual equipment of each character, with over six male character classes, six female character classes, three demi-human classes, and more. It is also possible to train at safe locations to prepare the army before the next battle or storyline advancement.
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Game Review - originally written by realworksuks
Ahh, Tactics Ogre. If you like strategy RPG’s at all and you have not played this game you owe it to yourself to try it.
Tactics Ogre features a vast storyline with different paths depending on crucial moral decisions you are forced to make throughout the game. I believe there are eight different endings depending on which path you choose to take. The storyline is very interesting and the fact that the game changes depending on which decisions you make provides replay value. The basic storyline starts off with the main character and his two friends fighting for a liberation army against an evil empire. It picks up fast from there.
The battles are the typical grid format turn based strategy RPG style. Ten total allies can be controlled during combat. The games features a class system. If you have played any of the Ogre Battle games you will know which types of classes are included. You can train mages, knights, ninjas, archers, dragon trainers, and so many more. On top of all the human classes, you can recruit any beast in the game to add to your squad. Some of the beasts are dragons, griffons, undead monsters, fairies, and many more. There is a lot of customization in this game.
The game will probably take you 30-50 hours to complete depending on your skill and how much you enjoy grinding, side quests, and etc. I highly recommend this game if you enjoy strategy RPG’s at all. I would imagine anybody that does enjoy strategy RPG’s has already played this game as it is known as being one of the very best.
Ahh, Tactics Ogre. If you like strategy RPG’s at all and you have not played this game you owe it to yourself to try it.
Tactics Ogre features a vast storyline with different paths depending on crucial moral decisions you are forced to make throughout the game. I believe there are eight different endings depending on which path you choose to take. The storyline is very interesting and the fact that the game changes depending on which decisions you make provides replay value. The basic storyline starts off with the main character and his two friends fighting for a liberation army against an evil empire. It picks up fast from there.
The battles are the typical grid format turn based strategy RPG style. Ten total allies can be controlled during combat. The games features a class system. If you have played any of the Ogre Battle games you will know which types of classes are included. You can train mages, knights, ninjas, archers, dragon trainers, and so many more. On top of all the human classes, you can recruit any beast in the game to add to your squad. Some of the beasts are dragons, griffons, undead monsters, fairies, and many more. There is a lot of customization in this game.
The game will probably take you 30-50 hours to complete depending on your skill and how much you enjoy grinding, side quests, and etc. I highly recommend this game if you enjoy strategy RPG’s at all. I would imagine anybody that does enjoy strategy RPG’s has already played this game as it is known as being one of the very best.
Me when seeing the protagonist being framed for war crimes he didn't commit and now a bunch of bounty hunters are on his trail: Fr, just like the time the Winchesters opened the gates of hell, and then a bunch of hunters tried to kill them for it.
But yeah, this is an Important game. As much as I love Matsuno's work this to an extent is still the most accomplished and coherent piece of his ludology. Like, this is an unapologetically Serious game, and also an unapologetically Video Game game, and I think we need more of those. It's a work that feels almost literary, but achieves that status not by aping other mediums, but by taking the whole "being a Video Game"-thing very seriously. Even the fiddliness of the UI, to an extent, seems to contribute to that vibe. I dunno, I like that the menus always take one or two more button presses than you expect. If I was breezing through them because of modern ease-of-use design this game wouldn't hit the same.
But yeah, this is an Important game. As much as I love Matsuno's work this to an extent is still the most accomplished and coherent piece of his ludology. Like, this is an unapologetically Serious game, and also an unapologetically Video Game game, and I think we need more of those. It's a work that feels almost literary, but achieves that status not by aping other mediums, but by taking the whole "being a Video Game"-thing very seriously. Even the fiddliness of the UI, to an extent, seems to contribute to that vibe. I dunno, I like that the menus always take one or two more button presses than you expect. If I was breezing through them because of modern ease-of-use design this game wouldn't hit the same.