Tales of Innocence R

Tales of Innocence R

released on Jan 26, 2012

Tales of Innocence R

released on Jan 26, 2012

A remake of Tales of Innocence

The Imperial Capital of Regnum kept itself in peace during the long-lasting world war. Slowly, people with a "special power" began to appear. Feared by normal people, Regnum set out a law to capture all people with special powers. One day, Ruca, the son of a merchant in Regnum, realizes the special power within him...


Also in series

Tales of Link
Tales of Link
Tales of Hearts R
Tales of Hearts R
Tales of Xillia 2
Tales of Xillia 2
Tales of Xillia
Tales of Xillia
Tales of Graces
Tales of Graces

Released on

Genres

RPG


More Info on IGDB


Reviews View More

And so I've finished the other Vita reimagining of a DS Tales game. The first RPG entirely in Japanese I've finished as well! Neither Innocence nor it's reimagining were released in the West, so Japanese was the only option without pirating the DS version. It wasn't my least favorite Tales game, but it's certainly no great loss we never saw it in the West.

The story is kinda fundamentally not that great. The main cast of six characters (as well as several NPC's) all have past lives whose memories influence their actions. The main problem is that these past emotions and memories conflict with the characters' normal aspirations and personalities. It all made for a very strangely dissonant feel to the otherwise well-written characters that never really clicked for me. The end villain was fairly well constructed, and it wasn't my least favorite villain in a Tales game, but this has certainly been my least favorite overarching plot in a Tales game. It is worth noting, however, that just as Hearts used several narrative ideas that would be improved upon in Graces, Innocence uses several ideas that are improved upon in Vesperia, so that was an interesting tidbit to notice. I'd still say Hearts and Graces have more similarities than Innocence and Vesperia, but it's still interesting. As a final note on the story, I will mention that this is the only Tales entry I've played where the macsot character (think Teddy from Persona 4, Cat things in Monster Hunter, the Cheagle from Tales of the Abyss, basically just a cute fluffy character they can make toys of easily who isn't a human) actively annoyed me, so that's something else to consider.

The combat and leveling system are fairly similar to Hearts R in many ways. The leveling is done independently, but skill points earned in battle can be spent on "styles" (skills, basically) in a big style-grid, and you unlock more stuff as you do certain sidequests and as the story progresses. I thought it was okay, but a smidgen more confusing than it really needed to be (in good ol' Tales fashion). I think I preferred Hearts R's system to this though.

The content added for the reimagining compared to the DS version is fairly significant. Two new party members bring the total up to 8, and they're both fairly well written into the story. It's a little clear they've been tacked on after the fact given that they don't have any really big stakes in the story, but it never feels like they're just absent from any given event and they make their presence worthwhile. The new Vulcan weapons are also a fun diversion that give you a new 2nd ultimate arte, which was another cool feature. Just like in Hearts R, there're characters from other games (in this case from Hearts and Xillia) as the final encounters to fight in the arena, but they are WAY harder than in Hearts. They're significantly harder than the final boss, I'd say, in Innocence R, where they're far easier than that in Hearts R. Also some Tri-Verse areas to do in the post-game (I think you actually have to do them in new game +, which is a little lame) which are crazy difficult but give some new backstory to the added party members, but I didn't try those.

Verdict: Recommended for Series Veterans. There are so many other very well done, not to mention domestically released, Tales games out there that I find it difficult to recommend one I didn't enjoy quite as much to just anyone. For anyone itching for more Tales who has enjoyed entries in the series since Abyss, though, I'd say this is a fine thing to give a whirl. It's not bad by any means, just not quite up to the standard of others in the series.

Honnêtement au début je croyais que c'était meh mais ouah finalement c'était assez bon, j'adore Ange, Spada, et Kongwai, et le système de combat est très addictif (comme toujours oui mais je croyais que c'était nul au début mais non en fait c'est très fun)

Je pense que le scénario était un peu bizarre, j'ai pas aimé Ruca et à mon avis Coda est littéralement le pire perso mascotte de tout tales of DE LOIN, mais, à part ça c'est un bon jeu

CNs for Tales of Innocence R: child abuse, mind control, maiming, sui*, human experimentation, starvation, kidnapping.

Tales of Innocence R is a game with a smallness claimed by its title that often gets betrayed by remake-itis bringing uncreative adaptations and bloating in all the wrong places. The promise of a Tales that's primarily about how its cast relates to or copes with social expectations put upon them without a super burdensome fantasy pretense is exciting to me. Like many, I come to these games primarily for how much of the run time is spent emulating petty conversations while in transit to different set pieces. World and political table dressing which normally takes up so much of this franchise's interest falls to the side for simple emotional revelations made by the cast. There isn't anything impressive in terms of content or theme, but the amount of space between events is often really affecting in the way that grindy games can transform a single sentence or image multiple times. This carefulness is unfortunately not the norm and the game is frequently ruining its characters with bad remixes of the usual stock gags done without much thought and completely random grinding demands that negatively affect your sense of time passing.

I'd really love a middle ground between what the DS script size probably is and what we have here because I really do like the idea of a JRPG that only claims very brief character sketches rather completely fleshed out character arcs. I would just like a version of that where I liked the main cast anywhere near as much as the two random remake tie-in characters that I didn't even realize weren't in the original until credits!!! Thanks to life bottle for the fan translation and for the help actually applying the patch!

this is what kinning is doing to our children...

Not bad at all. Probably the best Symphonia-style battle system I've seen in a Tales game, although the dungeons didn't quite ramp up quickly enough in terms of complexity. Interesting idea behind the story, though again it probably wasn't used as well as it could have been. The soundtrack was a horrible cacophony at the start but moved up to "tolerable" by the end. Thinking now about what to do about Hearts R - buy now or wait for a budget version.