Taz-Mania

released on Dec 25, 1992

A video game adaptation of the Taz-Mania cartoon, starring the Tasmanian Devil. One of several games based on the license, the Sega versions features the same story, but has a unique design and set of levels in the different platforms. Inspired by a tale his father told, Taz goes on a quest for the egg of a giant prehistoric seabird, which will lead him across the whole of Taz-Mania through 16 levels of platforming action. He must survive a desert, a jungle, a car factory, a mine and ancient ruins. Taz is able to run, jump, and spin fast to turn into his trademark whirlwind. While spinning, he can knock out most enemies he comes across. He can also pick up many different items and try to eat them or use them in another way. Most foods replenish his health, while eating hot peppers gives him a fire breath attack. Stars grant temporal invulnerability, while bombs should be thrown at enemies (and definitely not be eaten!).


Reviews View More

Joguei pouco porém joguei o suficiente pra perceber que esse jogo não iria ser interessante, a trilha sonora não me pegou nenhum pouco e a arte é bem da ruinzinha.

Its a great little game. Quick to beat and fun to master! I love the music but I might be a little broken! Need to do a speedrun and put it up on Speedrun.com

Simple but pleasing platformer. Nice graphics, a little difficult to control, but it has its charms. Jump about the place, eating everything in sight. Remember the Taz cartoon show from the 90s? Yeah, that one.

This Christmas morning I made a big mistake, I got out of bed.

Some kids were over for the afternoon and spotted my CRT setup and asked to play something, it was then I subconsciously went to turn on my Sega Genesis and moved the cursor of my MegaEverdrive's menu to Taz-Mania. I could've simply just put on Sonic 2 or even Rocket Knight Adventures as a form of kid friendly entertainment, but somewhere in my mind I was bent on destruction.

The joke was on me however, as after about ten minutes of them floundering about on the second stage not knowing how to traverse Taz-Mania's leap of faith style platforming, the controller found it's way back to it's owner. They had the time of their life after that, watching me immediately get flattened into the ground by the truck boss entering the stage without warning, and bursting into laughter at the hundreds of times I slammed into obstacles on the minecart stage that could potentially get Battletoads to respond to it's cacophonous mating calls that make up it's poor attempt at a dynamic soundtrack. It's a bit hard to describe, it's kind of like if the world's most flaccid digitized slide whistle accompanied your every movement. It's a far cry from Desert Demolition's masterful attempt on the same system.

I felled Taz-Mania this day, but at what cost? My stomach has exploded so many times from mean-spirited bomb placement, I've gotten hypothermia in real life from the amount of times I fell in frozen water, and have been zapped dozens of times by pulling the wrong lever.

Well... at least they had a good time.