Teardown

released on Oct 29, 2020

Prepare the perfect heist in this simulated and fully destructible voxel world. Tear down walls with vehicles or explosives to create shortcuts. Stack objects to reach higher. Use the environment to your advantage in the most creative way you can think of.


Reviews View More

Teardown is the ultimate "break stuff" simulator and it's freakin' awesome. Everything is destructible, so you can go nuts with sledgehammers, blow up buildings, even drive cars straight through walls! The missions are surprisingly fun, making you plan creative heists, but honestly, half the time I just mess around and watch things explode in crazy ways. It's a little rough around the edges, and sometimes the missions get annoying, but if you want pure chaotic fun, Teardown is a blast.

RAGGGH I LOVE BLOWING UP EVERYTHING

Game is alright, focuses way too much on missions as opposed to tearing things down imho.
That said, it can be a good stress relief to destroy things.

Could have been an all timer sandbox game if it just had better mission variety. The maps look amazing and have so much potential for interesting interactions and mission design, the arsenal of tools you have to use are varied (although it takes way too long to unlock them all), and obviously the physics engine and destruction mechanics are incredible.

70% of the missions in this game are the exact same thing with very slight variations, pick up six items, an alarm will start when you pick one of them up, so you have to plan out the best route to get all of them in a time limit once the alarm is triggered.

It baffles me how often the game relies on this mission type, considering how many other potential objectives the game could have gone with. It also cripples the game's pacing as every mission is the exact same length, throw some shorter, and some longer missions in there for Christ's sake.

I'm honestly so impressed that the developers managed to create so many unique and creative levels within the confines of what they could have just left as a physics sandbox. I also haven't stopped listening to "Lockelle" since I beat Part 2.

Absolute banger, not sure what happened with the developers but this game is amazing.