Teenage Mutant Ninja Turtles III: The Manhattan Project

Teenage Mutant Ninja Turtles III: The Manhattan Project

released on Dec 13, 1991

Teenage Mutant Ninja Turtles III: The Manhattan Project

released on Dec 13, 1991

Teenage Mutant Ninja Turtles III: The Manhattan Project is a side-scrolling beat-'em-up. The game features play mechanics similar to the previous game, Teenage Mutant Ninja Turtles II: The Arcade Game, but it is an original title for the NES without any preceding arcade version.


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Do you ever think that Kevin Eastman or Peter Laird regret creating the Ninja Turtles? Probably not, because they made a lot of money from it and made a product that is adored by millions to this day, but ignoring all that, do you think they regret creating the series, or even what it eventually became? Do you think that one day, the two of them just look back at shit like the Micheal Bay movies, TMNT III, or that one live-action show that got made, and they just think to themselves “My god… look at how they massacred my boys…”... I would probably feel that way if I was in a similar situation, but then I would look back on all the positive things to come out of the franchise as well, and then I would realize it would’ve all been worthwhile……………. none of that has anything to do with this review, I just needed an intro: it’s Teenage Mutant Ninja Turtles III: The Manhattan Project!

After going through the first NES game, the arcade game, and then skipping over to the infinitely superior TMNT IV, we have now finally arrived at the final TMNT game that was released for the NES before jumping straight to the next generation of systems (aside from the port of Tournament Fighters, but… you know…). Much like all of the other TMNT games for the system, I haven’t played this one before now, but I had seen it a little bit before, and it looked about as standard as these games could get: just being another typical beat-’em-up that lets you play as your favorite turtle and kick plenty of ass. So, it was no surprise then that, when I got around to actually playing it, that was pretty much exactly what I got, but that doesn’t make it bad by any means. It is still a pretty good game, definitely the best TMNT NES game and one of the best beat-’em-ups on the system, but it does have one or two things holding it back from me absolutely loving it.

The story is a little more extreme for a TMNT game, where while the turtles are vacationing in Florida (already off to a fantastic start), Shredder takes over Manhattan, raising it up into the sky like it’s Angel Island, and kidnaps April O’Neal in the process, so it is up to the turtles to end their vacation early and go save the day once again, which is pretty crazy for a TMNT plot, but it is still a very basic “Shredder’s a dick, go beat him up” story, so it isn’t that great. The graphics are pretty good, being the best looking TMNT game available on the NES, and there are plenty of varied environments, enemies, and bosses to see, but it is nothing too spectacular, the music is good, giving off the same vibe as plenty of other soundtracks from this series, but nothing really stuck out as too memorable for me, and the control/gameplay is pretty good for what we got here, keeping the gameplay generally similar to what we have seen before, while refining it enough to where it is the best that the series has seen… at least, at this point in time.

The game is an old-school beat-’em-up, where you take control of one of the four Ninja Turtles, or if you are me, you pick Leonardo and nobody else, because you are a basic bitch, go through a set of eight different levels that range from the scummy, insane depths of Florida to the far reaches of space, defeat many different enemies that come your way using whatever moves that you have at your disposal, pick up pizzas to heal yourself whenever you get the chance to do so (which is only like three to four times in the entire game), and take on plenty of familiar faces in boss fights, ranging from regulars you would find from the comics and animated series, to others that come from the TMNT movies. It is your standard TMNT affair in almost every way, but that doesn’t make it bad in any way, as you can still have plenty of fun with it, and if you got a friend who can join you on your journey, that would definitely be the best way to play through it. Just, you know, make sure to turn off friendly fire (seriously, why is that even an option?).

There’s really not much else I can say about this game that I haven’t already talked about in plenty of other TMNT reviews at this point. You walk around, you beat people up, you grab pizza when you can, you fall into a sewer hole like a dumbass and feel bad about yourself, you all know how this goes by now. There is nothing new here to change up the gameplay whatsoever from what we have seen before, because it’s a TMNT game, and they didn’t need to try to do anything new or exciting, because it will sell anyway. But what I will say is that, as a whole, the game still plays pretty well. The moves are still fun enough to pull off, the specials are pretty helpful to use, and while the bosses are pretty tough, it is satisfying to beat them down and take them out. The only real part about the gameplay that I wasn’t a fan of was how slow your movement speed is, which I guess makes sense, seeing as you are playing as a turtle, but he is also a NINJA, and last time I checked, they go so fast that you would be dead before you knew they were there.

If I had to name off any major problems I had with the game, aside from the slow movement and the lack of changes, it would be based on how fucking LONG this game is. The game itself doesn’t have that much content, only having about eight stages, which is pretty standard for an NES game, but I swear, these stages drag on for an eternity, as you are constantly beating up bad guys and taking on minorly challenging platforming. Not to mention, some of the stages have multiple bosses, which only makes them take even longer to get through, and because of all of this, it took me over two hours to beat the game, which isn’t that bad, but for a game like this, you would expect something a lot quicker and snappier to help the pacing. Maybe it would’ve gone faster if I had played with another person, but either way, I still think the stages should’ve been shrunken down a little bit, especially for a game that has no password feature and limited continues.

Overall, despite a lack of change, your slow movement, and how the game drags on at points, this game is still a pretty good beat-’em-up for the NES, being the best of the original TMNT trilogy, and being a pretty good time all on its own, and I am sure big fans of this franchise would be able to properly enjoy themselves with this game all the same. I would recommend it for those who are big TMNT fans, as well as those who are big fans of beat-’em-ups in general, because while there are definitely better options out there now, this still does the job well enough, and you should be able to enjoy it all the same. Now, if you will excuse me, I am gonna go find out how exactly a turtle can live a full life while living on a pizza-only diet. See you all next time!

Game #535

Los sprites se ven geniales, la jugabilidad es buena a pesar de las realintazaciones cuando hay muchas cosas en pantalla.

this is the third game so it's good

Played Co-Op. I do like this one, though NES beat em ups are quite limited still. Quite easy as well, but great fun.

Probably the worst NES Turtles game.