Tekken 3

Tekken 3

released on Mar 22, 1997

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Tekken 3

released on Mar 22, 1997

Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly created combo throws.

Tekken 3 was the first Tekken to feature a beat 'em up minigame called "Tekken Force", which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame "Tekken Ball", similar to beach volleyball, where one has to hit the ball with a powerful attack to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.


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Am I crazy or just really bad with Hwoarang because everybody calls the AI in this game easy but that arcade mode run took 25 minutes because the AI was absolutely reading my inputs? BTW Tekken Ball is rad.


It's so frickin fun...
-dumb hwoarang button masher


In this thrilling instalment of Punchman vs Kickman, El Baldo sets up another spicy tournament so he can lure out Shrek and beat the shit out of him to take his power to I dunno I didn't read the manual. DORYA man is absent this time but in his place we have DORYA man's son who's basically just DORYA man but with stupid hair. King's still as bullshit as always and can do one grab and take about 70% of your health off in one go and I still can't defend against low attacks. This is also the last time Paul isn't a laughing stock, except he's still kind of a laughing stock because he just leaves halfway through the fight. Game's pretty good, it finally controls less like shit and you can't spend the entire fight running away like in Tekken 1 because there were no boundaries. Spamming Jin's funny spin kick got me through most of it.
Oh also Heihachi's theme is absolutely amazing and I wish it'd get a remix in Tekken 7.


Welcome To The King of Iron Fist Tournament


I played this game a lot when I was 5 very fun with my brother.