Tenchu: Shadow Assassins

released on Oct 23, 2008

Tenchu 4 will use the Wii Remote to fight, dash, jump and kill like a true ninja. Players will continue the saga of Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. Playing as both stealthy Rikimaru and aggressive and acrobatic Ayame, players will fight their way through more than 10 missions and 50 side quests and experience the thrilling adventure of being the ultimate ninja.


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A harsh stealth game that is very short and extremely punishing. Doesn't manage to entertain all the way through.

This game left me very mixed. On one hand, the soundtrack was great (even downloaded some tracks), i liked the story (i would rank this lower than Tenchu 2's story though, this game's ending was very sudden) and game looks good too. On the other hand, no grappling hook, you can carry up to 3 items, combat (if you can call it that, its just a Simon Says game). Movement doesn't feel great with the over the shoulder camera, and i heavily dislike that raft jumping is now context sensitive. But at the same time if you can get past its bad quirks, you might enjoy yourself, i actually enjoyed the shadow/light system, it's got some cool stealth kills here and there. All in all, an all-over-the-place game.

The controls felt a little too bad for me

Disclaimer: I never ended up beating the game but played far enough to want to share my thoughts on this game. This was another exciting "mature" release for the Wii at the time.
As a stealth game, Tenchu SA ends up being average since it's fairly linear and slow in nature with a rinse and repeat approach of slowly progressing through levels via cover and shadows and killing enemies along the way. Unfortunately, controls can be cumbersome at times and frustrating since you crave for precise controls and game performance in these types of games. Levels can be very challenging, especially if you are trying to achieve a high ranking but this challenge provides a satisfying feeling when completing a level. The graphics were very good for being a Wii game and art direction was appropriate for the time and setting of feudal Japan.