released on May 16, 2011
Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!
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The first time I played this game, the final boss was Skeletron. How far we've come, bros
'Terraria' is a massive game, there are currently over 5,000 items, 192 block types, and 371 enemies in the game, and they are still adding content to this day. With all of these statistics, is it a wonder that 'Terraria' seems daunting to so many players like me? I mean, its not like more content makes a game bad, that's usually seen as a good thing, but do to the sheer amount of it, it is hard to get really invested in the game when there are too many options, and so many things that you have to do in order to reach your ultimate goal of killing the 'final boss'. Additionally after that, what are you really left with? Just the countless hours grinding in a game that ultimately will lead you to doing things so repetitive that they loose all joy and weight. This is the same reason I quit 'Minecraft', its because of the grind that eventually becomes repetitive and stale. Don't get me wrong, 'Terraria' has a much more interesting gameplay loop compared to 'Minecraft', but it requires such a massive time and knowledge commitment that I honestly do not think I have the patience to fulfil. I do not know if I will ever have the motivation to beat this game, but if that day ever comes I am not sure I'd be please with myself if I did.