Terraria 

released on May 16, 2011
Terraria

You must be logged in to access rating features

Terraria 

released on May 16, 2011

Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint. Grab your tools and go! Make weapons to fight off a variety of enemies in numerous biomes. Dig deep underground to find accessories, money, and other useful things. Gather resources to create everything you need to make the world your own. Build a house, a fort, or even a castle. People will move in to live there and perhaps even sell you different wares to assist you on your journey. But beware, there are even more challenges awaiting you... Are you up to the task?


Reviews View More

Most

This is a game that stands very dear and near to my heart. It's an absolute blast of a game and some of the best fun I've had during a game. This is the type of game that you can sink a couple hundred hours into. And thats not taking into account how much time you can spend with modded terraria. And its soundtrack is and absolute BANGER! A crown jewel of my gaming catalogue.

That being said this is a game with quite a few faults. You will most likely spend half your time grinding for the thousands of items and materials you will need to progress through the game, and that only gets worse the farther you get in the game. The combat, although diverse in the way of weapons and equipment, can be very limiting, usually resorting to bullet hells with extremely limited movement. It can be daunting and confusing to newcomers. And can have difficulty spikes that look like mountain range.

Despite that I am still absolutely enthralled and in love with this game. I highly suggest giving it a try and see if it fits you.


Jogo do caralho, eu gosto muito dele


Made a ton of progress but never actually finished it.


It's not my #1 favorite game in the world, but it's weirdly enough the game I can call objectively perfect. An obvious exaggeration, but I genuinely feel like this game nails gameplay and progression. It's very unforgiving, yes, but it encourages discovery above all else, and this discovery really pushes the game forward. Because this game is more or less intended for a singleplayer or cooperative multiplayer experience, the game feels pretty comfortable letting OP builds stay OP (there have been nerfs and patches to make sure you're not just skipping entire segments of the game, but you get the idea). I guess my only true grievance is the game's "Master Mode" which came with the 1.4 Journey's End update. It's a step above Expert Mode in difficulty, but Expert Mode felt generally balanced either way, and provided incentives that made it worth working through. Master Mode was just spiking the difficulty and offering little to account for it. Of course, Master Mode is only an option, and in the grand scheme of things it has no real impact on my opinion of this game. It's just a great game all around, and only ten dollars on PC?? The devs are only ripping themselves off, this game is worth way more.


Pretty cool, but always get bored before I can really "finish" the game.