A remake of Tetris
Tetris is a tile-matching puzzle video game. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. The main objective of each round is to clear 25 lines, after which the player moves on to the next round. If the stack reaches the top of the field, the player loses a life, and if all three lives are lost, the game is over. The game lets the player choose the starting stage and round, as well as one of three background tunes. Difficulty is increased throughout the stages by an increase in speed and the addition of garbage blocks in the well.
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i hate the idea of the "perfect game."
it's true tetris is, mechanically, without meaningful blemish. especially accounting for rerelease after rerelease, it has been polished to a gleaming shine. but it's an unadventurous mindset that decides something's worth on how few flaws you can find with it.
there's a rock-solid elegance to the purity of tetris' easy to learn, hard to master gameflow. but i can't deny that many iterations on it have been even more hypnotizing, if a little more lopsided.
tetris is a beautiful, pristine pearl of gaming history. but i can't help but find more value in the chipped diamond, myself.
it's true tetris is, mechanically, without meaningful blemish. especially accounting for rerelease after rerelease, it has been polished to a gleaming shine. but it's an unadventurous mindset that decides something's worth on how few flaws you can find with it.
there's a rock-solid elegance to the purity of tetris' easy to learn, hard to master gameflow. but i can't deny that many iterations on it have been even more hypnotizing, if a little more lopsided.
tetris is a beautiful, pristine pearl of gaming history. but i can't help but find more value in the chipped diamond, myself.