Thatcher's Techbase

Thatcher's Techbase

released on Sep 24, 2021

Thatcher's Techbase

released on Sep 24, 2021

THE DEAD SPEAK! The world has heard a mysterious broadcast, a threat of revenge in the sinister voice of the late BARONESS MARGARET THATCHER. Faced with the return of one of humanity's greatest threats, you have no choice but to head to THE TENTH CIRCLE OF HELL: THE UNITED KINGDOM OF GREAT BRITAIN AND NORTHERN IRELAND And investigate the underworld fortress known as... THATCHER'S TECHBASE!


Released on

Genres


More Info on IGDB


Reviews View More

If you love Classic Doom and hate Neo Liberalism, this is the Doom II wad for you. One huge sprawling map dwarfs the official Doom maps by several times. Excellent level design that's only slightly held back by a couple obtuse puzzles.

Fun and ambitious and I guess it gets bonus points for being a political satire of sorts with environment details in the Doom Engine. Weirdly just one gigantic map as opposed to a series of levels, but it can be a bit unbalanced at points - especially the ending where it consists kind of a giant chokepoint of infinitely respawning enemies (if you open that door and you don't go through it and just dick around for a few minutes, you will find it to be literally impossible). However, this is definitely fun from a perspective of being a way, way too overly ambitious DOOM Wad. Lot of effort was definitely put into this, and besides, you also get to murder Margaret Thatcher.

Apparently numerous times as well, because she's also the Cyberdemon but also the Icon of Sin where it is kind of a recycling of the end of DOOM II but set in the House of Lords chamber. [hacky pull quote voice] "It's like Doom meets Boys from the Blackstuff!"

GOTY 2022 & '21 - Number 6
(There's a video of this, here)

What makes me admire Thatcher's Techbase is how frequently the joke becomes secondary, and the focus shifts to how great Doom is. What a versatile language Doom construction is. The mazes, closed-off arenas, obstacle courses and enormous strongholds. It envelops you in appreciation for the design standards of id Software's early 3D shooters and blindsides you with anti-Tory DOSmetal.

The intention is one of the most grandiose expressions of disregard for the passing of Baroness Margaret Thatcher you can find, but there's something very culturally gratifying in the blend of ritualistic contempt for the 1980s UK Conservative and Unionist Party and DOOM II: Hell on Earth. Thatcher's was the era of the "Video Nasty". When middle class, conservative parents campaigned against the availability of video cassettes depicting violent, gruesome material. Films that were widely adored by the Gen X and older Millennial children. The release of Doom, Mortal Kombat, and later, Duke Nukem 3D and Grand Theft Auto, felt like the oldest among us were gaining control and flying in the face of that disdain. In retrospect, that first generation of BBFC 18 computer games was all silly, juvenile and kind of cute. They weren't trying to do a Last of Us back then. It was funny comic violence, not framed in the context of the consequences and justifications for real-world brutality. That's the level that Thatcher's Techbase operates on. The reasons we've grown up so fond of swearwords, The Evil Dead and Fatalities. In the face of ongoing Thatcherite policies and disregard for the working class, is the face of its figurehead plastered onto a Cyberdemon.

So then there's the game. I think it's great. Really digging into all the things we love about Doom. There's a real playset quality to the balconies overlooking giant hellscape courtyards and narrow walkways above cavernous, glowing pits. It's very Mighty Max. Opportunities to fire plasma into hundreds of burning demons, and it works because of Doom's inherently strafey, cover-focused design. You're rarely far away from a reliable wall or mad structure to dive behind, and open arenas are only presented when the game's filled with health and ammo - the kind of thing that's easy to scale for different difficulty levels. There are aspects of Thatcher's Techbase that can come off dated, and uncaring of modern tastes, but that's part of the sincere respect for Doom's atmosphere and challenge. If you're not the kind of player to appreciate that, you're not going to be downloading WAD file in the first place.

There's times where it's a real comfort to have old 90s Doom at the core of all this. Having multiple save slots you can use anywhere's actually a really great thing. Having a hand in how tense you want exploration to be, not knowing what ridiculous challenge could be behind the next door. There's nothing telling you you're cheating or doing it wrong. You're free to exploit or ignore the feature as much as you like, and that's a really nice, uncomplicated way of making sure everyone has a good time. That might sound like feint praise, but it's really refreshing coming to this after a Resident Evil game with fucking autosaves.

There's a danger of something like this wearing thin as it goes on, but I found myself smirking every time some new vicious piece of historical graffiti appeared and each time the background theme looped. It's got hate in its heart, but it's found such a playful way to express it. It's the Doomguy vs Thatcher game. The children who defied the ELSPA 18 are now the ones making them. The cycle of glorious bad taste rolls on.

Maybe it would have taken a lot less effort to end up with a much better version of this - strictly from a level design perspective, it ticks pretty much every box for a mediocre, overambitious wad - but you do get to shoot Margaret Thatcher, not to mention piss on her grave on your way there.

(voted BEST NARRATIVE for Backloggd's GOTY '21)

Thank God British people aren't real.