The Alliance Alive

released on Jun 22, 2017

A turn-based RPG for the 3DS written by the creator of Suikoden, Yoshitaka Murayama, about a group of nine protagonists.


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It was a solid RPG and the gameplay and graphics were really good for a 3DS but it was average all across the board from plot and characters

for releasing at the end of the 3ds' life and not having any voice acting? it's quite fun. i liked leveling each attribute separately and as you use specific gear

A few frustrating moments aside, I generally enjoyed my time with The Alliance Alive. I wouldn’t say any new ideas were really presented, nor is it much more than your average RPG but if you were a fan of Legend of Legacy and yearn for more than this should satisfy you. If you’re new to the series or are more of a casual RPG connoisseur you won’t be missing out if you decide to give this one a pass.

Sistema de combate e progressão muito divertidos, boa história, todo o resto é mediano. alguns personagens são insuportáveis.

there are like 5 other SaGa games you could be playing instead of this one

i'd never heard a peep about this game, so i picked it up completely blind after seeing its name on a list of games grezzo had contributed to. i was in the mood for some jrpg and generic 3ds stuff was gonna do just fine.

as it turns out, despite the painfully bad name (and with this studio's previous project being "the legend of legacy" this seems to be a running theme of theirs) and fairly generic-looking box, this was really not a game i'd call generic, and i had a really good time with it!

overall i'd describe it as somewhat adjacent to bravely default in flavor and aesthetic, but without the final fantasy flavoring, and with a much more unique take on its mechanics. the game is really based around giving you a lot of room to do things the way you'd like to do them, with a ton of customization options. you have a ton of tactics options to pick roles for party members and add modifiers to their skills, everyone can wield every weapon type, most skills are available to everyone (save sorcery being unique to demons most of the time). if you want to have all 5 of your active party be double-shield tanks, you can. it rules.

plot-wise i found it interesting enough to keep me going but not much past that, it's fairly standard "world is screwed up, get backstory, find culprit" flavor, even if there's a couple interesting stops on the way. the world-building is already a notch above that, where things are just unique enough that i found myself curious to discover new areas. unfortunately, the plot slows down a bit too much around the last chunk of the game, and with it the pacing and gameplay dwindles a little bit also, in my opinion. it's the type of game where you have a great time for the vast majority of it, but the last 5-10 hours leave you wishing you were still in the middle of the game.

that said, the characters is where this really shines for me. you have a whopping 12 party members (though 3 are optional and figure much less) and they're all interesting and compelling characters, and with great visual designs to boot. i might not have been all that invested in the plot, but getting to see all the characters interact and go on their quest was an absolute delight. shout-out to robbins for being a literal penguin and the strongest party member (self-proclaimed). outside the party members, there's a non-negligible amount of interesting npcs and antagonists, with again some really great design work.

one thing quite unique with this game is that there's a really large amount of sidequests, many of which have different possible endings with both story and material consequences, and whose branching outcomes feel really natural.

overall i really loved this game, even with its faults, and i'm excited to get around to the remaster to play through it differently :3