The Dark Eye: Chains of Satinav

released on Jun 22, 2012

With a history of more than 25 years, The Dark Eye is one of Europe's best-known role-playing brands. In addition to the popular pen & paper adventures, TDE has also inspired a series of successful computer games. The Dark Eye: Chains of Satinav immerses players deep in the world of Aventuria, where they experience an amazing story and explore lands never before featured in a TDE computer game. In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.


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Can't remember too much about it, but it was a solid point-and-click adventure with a really great art style, the backgrounds are little works of art :)

Mixed feelings with this adventure point and click. First off, love the art style. The background and character artist(s) did a phenomenal job throughout the entire game. The character models are a bit goofy with the mouth animations when they're speaking but that's pretty minor considering how rich the scenes feel.

The story starts off strong and then the plot gets muddled around the midway point. One chapter in particular could have been heavily slimmed down. It was a ton of back and forth, abstract puzzles, and odd conversations.

Some of the achievements are downright stupid. Use [x] 100 times or click on [x] 20 times. Things you wouldn't normally have done even with multiple playthroughs. It didn't add anything to the story/environment or give new dialogue. Punishment for achievement hunters I suppose.

Even a 2/10 might be generous for this game, can't believe the MC was the same whiny hyperdefensive brat the entire game and Nuri was never allowed to have more moral agency than a toddler. Then they tried to make their relationship genuinely romantic lol wtf get outta here. The setpieces were kind of nice looking I guess. I never would've solved some of those puzzles without a guide, jeez the solutions got so obtuse. The voice acting ranged from bad to mediocre at best (MC of course only ever speaks in one exasperated tone of voice)

While it does show Daedalic's prowess for creating point'n'click adventures, it's weaker than its siblings; mainly by being dark with no proper resolution.

This review contains spoilers

it's fine i guess but after a certain point it gets really moon logic-y and not in a fun way. the writing also really doesn't respect nuri at all to the point where she doesn't even get to talk at the end lmao

A solid little quest with great main characters and a diverse world. It will not delight you, but it will give you some pleasant moments.