The Desolate Hope

released on Apr 30, 2012

The Desolate Hope mixes several gameplay styles. On the station and in the simulations, the game is a platformer. You will shoot enemies, collect powerups and bits (money) and upgrade yourself and your virtual battlers. When you enter a mini-simulation (the old arcade style screens) then the game becomes an 8-bit overhead dungeon crawler. There you can farm money and gain options to customize your battle experiences. When you encounter a virus boss, the game shifts to a JRPG style battle where you must use the mouse to select from your various options to defeat your opponent. Almost everything outside of these battles is aimed at upgrading your abilities and increasing your stats for these fights, they are the real challenge of the game.


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Don't get me wrong. I like this game. It was suggested for me on stream, and RNG chose this game. I really liked the dark athmosphere this game has. Level design is kind of awkward, but it is still not bad. I was devastated by the difficulty of bosses. I just don't think, that I am able to beat them without grind. I still recommend to try this game.

Relentlessly creative and ambitious experimental genre-blend trip of a game - definitely needed to consult a wiki in some parts though

Really beautiful game, love the character and environment design. Unfortunately I got filtered by the combat gameplay and gave up after the first boss fight.

Como juego es una puta mierda. Pero me acuerdo de algunas escenas, la estética, la música y el final y no puedo ponerle baja nota.

Fun but frustrating with a very interesting story to tell.

can't even begin to consolidate my thoughts on this. made me tear up an embarrassing amount of times, just so, so beautiful to look at and play, even with a couple mechanical shortcomings and a lack of guidance. i'd call the battle system more "creative" than fun to play past the start of the game but building a web of buffs and debuffs is always my favourite part of any turn-based battler and thus a robust system for that makes it fun for at least the first 3/4

ended up having to spend half an hour grinding for hack chips to beat the endgame cause it was faster than doing the dungeons i missed out on through the course of the game and i can wholeheartedly say all of that time was incredibly well spent. a year or two on from when i played and i'm still heartbroken we're never seeing a sequel because people misinterpreted the ending so badly