The Faces of Evil Remastered

The Faces of Evil Remastered

released on Dec 31, 2020
by Dopply

The Faces of Evil Remastered

released on Dec 31, 2020
by Dopply

A fan remaster of The Link: The Faces of Evil, an official Zelda game for the Phillips CD-i, changing some features of the original game in order to improve playability.


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Now that I've think about it: the CD-I games were basically the equivalent of Oracle duologies. Only one of those was good, and no, this ain't.

But you know what? It's a guilty pleasure and it's the kind I wouldn't mind it once in a while.

I played Zelda: Wand of Gamelon and actually liked it, so I figured I could give this one a shot.

This game is more or less the same thing, but with a different map and new levels.
The game let you choose freely where you want to go and figure out by yourself how in what order you have to do things in order to progress. But I felt this one was not as good as Wand of Gamelon with guiding you and giving you hints. I felt I was doing a lot more random things before finding something that worked, and the NPCs gave very vague hints.

Also, the enemy spawn rate feels higher than in WoG, and it gets a bit tiring. Plus there are a lot more traps that will almost kill you in one shot. But since you don't loose any progress when dying, exception made of your position in a level, it's still not a big problem.

I don't have a lot more things to say as pretty much everything I said on WoG also applies here. I got through the game in about 2h, and I enjoyed my time on it!
And since in my review of WoG I linked a remix of a level music, here is one from the bazaar level, made by the same guy!

Can't say I hated it. Surprisingly good replay value. I'm sure the remaster cleans up a lot of things I would have otherwise picked at, but outside of some mandatory grinding, jank, and occasionally vague sequences (which is helped by a hint system), the experience itself plays like a passable - albeit brisk - tribute to Zelda II.

This is an absolutely amazing port of what is otherwise a pretty mediocre game. I enjoyed how each area is split up into their own environments in which to solve puzzles, battle enemies, meet npcs etc. But the game frequently feels like it has no idea how to balence them and compensates by bombarding you with enemies and item grinding. The backgrounds are also especially frustrating. While lavishly detailed and lovingly painted I often found myself struggling to find what I could interact with and what I couldn't.

For this playthrough I went with the remastered mode and controls felt fairly ok if held back a little by some wonky collision detection. Shockingly I loved all the back and forth you do in this game. The art is well detailed and very pretty at times, while the music is suprisingly very solid if maybe not the most memorable. The highlight though is of course the game's corny cutscenes, easily the highlight of both this and the Wand of Gamelon. Listen I could sit here and complain about the animation quality, the writing, the outragious designs so on and so forth but like, they're so well known and infamous I couldn't help but receit all the lines alongside the cast. Love em or hate em they add a ton of charm and really go a long way in making this game something special.

I want to say I enjoyed my time with this more but sadly for how much fun I did have occasionally, the rest of the time mostly had me frustrated and wanting to move onto something else. A short, memorable jog for fans by a fan but for everyone else maybe just watch Vinny play this on YouTube.

MAH BOI, a remaster this good is what all true warriors strive for.