The House of da Vinci
released on Jun 22, 2017
Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden objects, escape from rooms and dive into the authentic atmosphere of the Renaissance. Use all your wits to find out what's behind your master's disappearance.
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Not very special, at all, but it scratches the itch.
If you're looking for a 3D puzzle game like The Room, a game I haven't played but seen The House of Da Vinci compared to many times, then this game should definitely be on your radar.
You play as an apprentice of Da Vinci's, who has left you notes that describe his suspicions regarding being in danger. You must use his inventions and your wits to solve many different puzzles in different locations to find out more about why Da Vinci is suspicious, who might want to harm him and what you can do to help. The story bits are mostly told in scrolls and very short cutscenes after each level, but those do provide some nice motivation to see each level through, though I'd say you'll either stay for the puzzles themselves or not at all.
The puzzles for the most part range from very easy to medium/high difficulty. Until the final level, I needed to make use of hints only once and I wouldn't say I'm above average in puzzle solving. The problems for me came in the final level, where the game not only felt like it overstayed its welcome, but more and more puzzles appeared to have random solutions to them. That might also be a result of wanting to see it through quickly at the end, so I can't say this is definitely the case.
But again, for the most part, you're looking to solve puzzles by working on one thing, grabbing an item to help you complete another thing, and doing this a bunch of times until the door to the next room opens. It's a fun loop and the atmosphere and surprisingly nice looking textures do put you into the right kind of mood for this game.
If you enjoy puzzle games like this, I'd say this should be high on your "to play" list. If you don't, this won't change your mind.
The House of Da Vinci is a puzzle box game where you take on the role of Leonardo Da Vinci's apprentice, who must follow in his tracks to protect a valuable invention. In the titular house, you'll come across dozens of intricate woodwork contraptions all hiding clues and parts to another machine for the House. The game is level-based and the solve path is relatively linear. Some objectives about what to do next were sometimes a little obscure, but the puzzles and solutions themselves were mostly all satisfying and interesting ideas. The final stage uses some cliche puzzles and lost me a little due to some clunky controls, but The House of Da Vinci is a great start for someone just looking to tinker with some puzzles for a few hours. You aren't really here for the story or the graphics (both of which are serviceable), but the longer runtime as compared to its contemporary franchise The Room gives you a little more bang for your buck.
When I saw people compare this to The Room series, I didn't realise that they meant the engine is more or less identical. It even has the eye-glass that lets you see hidden characters painted around the place. As everyone else has said, the game design tilts like slightly toward more confusing moments than ones where everything feels like it's clicking. That's The House of Da Vinci. It's a less version of the second Room game.