The Inner World

released on Jul 18, 2013

The Inner World is a classic-style hand-drawn Adventure game. Solve plenty of challenging puzzles with Robert and Laura in the twisted world of Asposia. Experience an atmospheric and humorous story full of bizarre characters.


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The Inner World - A Review

I found myself growing fond of Robert, my charming little flute-nosed friend, with every passing minute of the game. The visual design was absolutely adorable. Although the game aligned with the expectations I had in mind, I felt that the characters and plot were overshadowed by the never-ending clichés, which was a bit disappointing. In addition, the odd mechanics and stiff character movements made navigation during the gameplay a bit frustrating. At the same time, I don’t think the game offers enough value when it comes to the puzzles, which was the primary motivating factor to approach this; they lack complexity. Despite my reservations, I felt the narrative was simple yet endearing for the most part, offering a dose of wholesomeness that might be worth playing. It’s just so darn cute!

Pleasant point and click adventure where I grew to like the main character more than I thought I would. Some puzzles fell into trial-and-error trap but generally it made sense what needed to go where and why, as long as you're in the point and click mindset.

I was a bit put off by the controls, having to press a trigger button and the d-pad before I could even choose what interaction I make with anything felt unnecessarily obtuse and the stiff animation is also an acquired taste - I didn't dislike it but there were cutscenes that did look a bit jarring and some technical hitches.

little nice point and click adventure that never takes itself too seriously. nice puzzles, a lot of jokes and lovely graphics that reminds of cartoons. but man... the stability is terrible. 8 crashes/freeze in 7ish hours of gameplay

Quite a simple game, but I love point and clicks, and the world and story was actually great, I loved it.