While the second game, which describes the aftermath of the events in the first game, was going to be a perfect game in the true sense of the word, it turned away at the last moment. Still, it's a good enough game to rank first on the list of the best games ever. The second game, which has taken some of the missing parts of the first game and improved. He further developed the mechanics that were not good enough. It is an undeniable fact that it is one of the best JRPGs ever, with its story and enriched gameplay experience.
The Story: As I mentioned at the beginning, it is about the events that took place in the first game, but after the prologue part of the game, there is a time jump and our characters show certain changes in this process. This time jump isn't long, by the way. We unravel the mystery of Weissman's Gospel plan, one of the Ouroboros members we learned in the first game. We learn the dark side of aureole. We witness the tragic past of the Astray family and many other characters. At the end of the play, even in the scientific sociology classes in today's world that revolve between both Estelle and Weissman, we see a topic that is important enough to be discussed in real life, causing serious discussions among the professors. Most importantly, we meet the character of Kevin Graham, who will be the main character in the third game. Enemy characters, some of whom you will hate and some of whom you will adopt like a real-life comrade, also overcome the game in a completely different dimension. Even some side characters that were seen as unnecessary in the previous game are handled and included in more detail in this game. An incredible story awaits you.
Gameplay: We tour all the Liberian cities and towers in the previous game, but this time our starting point is Ruan, not Rolent. One of my favorite features is that the items in the previous game are always stronger than the previous one, which does not repeat often in this game. In the previous game, we used to dress our characters with high-status items. Items can have different advantages in this game. That's why we can sometimes keep that item for that advantage. This is a positive development for the game. They developed the skills that we used under the name of "Arts" in the previous game. They connected the story of the game to the previous game and fed it very well. In other words, as in other rpg type games, it is not passed on as a new skill for you. They even tell us how we got it. We now have 7 orb slots instead of 6. These orb slots can also be upgraded three times in total. Each of our upgrades increases our character stats according to the color part of the orb tree. Yes, now our characters' stats do not rise equally, but also in different ways. This makes the different areas that our characters are prone to more prominent. No two characters are alike and they have a more unique gameplay than the previous game. A lot of new orbs are being added to the game, and there are a lot of special new orbs among them. Of course, new orbs mean getting new 'Arts' abilities. A much larger "Arts" combination tree awaits you. One of my favorite features is that they have also improved the "Craft" tree. In particular, the characters have new unique abilities of their own, as well as the S-craft system, which we called the strongest ability of the characters, which only serves to inflict more damage in the first game, has also left its place to more creative new character abilities in this game. Some S-crafts now have different uses and special bonuses. I wanted to add additional. Each character combo mechanic has been added to the "Craft" tree. Combos evolve as the characters get stronger. This is another useful mechanic.
Music: From the improved versions of the first game's soundtrack, there are many more new tracks available in the game. All of them contribute a lot to the presentation of the game. Of course, it's a good thing that old and favorite pieces are still in the game.
Audio: The game has a slightly more advanced sound system, but it is still a minus for this game, as in the Evo version, that the dialogues still do not have sound. In many scenes, I said it would be nice if there was a voice over there. If these characters had dialogue voiceovers, the game would have been rated 10/10.
Art and Universe Design: They raised the bar on the first game. It's really perfect. Writing is much more advanced. Details such as fishing and gambling have been added to the game. It contributes to the atmosphere. Side quests now host more different dialogs and players can win many unexpected rewards. This pushes you to do side quests even more. Art design, on the other hand, is already playing the peaks. Especially in the last episodes, it is necessary to congratulate the producers. The food system has become more diverse and has a much more important place in the game. Now, the variety of new auxiliary materials has increased and its importance is felt much more.
Chapter Design: Again, it belongs to very nice and logical chapter designs. However, the no grid situation in the first game is not so valid in this game. The game asks you to make the grid, although not much. I recommend doing it especially before fighting bosses.
The Story – 10/10
Gameplay – 9.5/10
Music – 10/10
Audio – 6/10
Art and Universe Design: 10/10
Chapter Design: 10/10