The Legend of Heroes: Trails in the Sky

The Legend of Heroes: Trails in the Sky

released on Jun 24, 2004

The Legend of Heroes: Trails in the Sky

released on Jun 24, 2004

From the makers of the Ys games comes a series of RPGs telling a legend of adventure, political intrigue, and mystery, with a tale of growing up at the core. With a mix of turn-based and strategy combat, and an equipment system blending traits of famous games like Final Fantasy 7 and Chrono Cross, battles will cause unique builds and plans to handle many different situations and allow for different play styles. Wonderfully detailed characters abound, even to the smallest NPC, and the player will find themself taking the world in at every turn. Trails in the Sky sets a new standard for making an enjoyable and immersive RPG.


Also in series

Nayuta no Kiseki: Limited Edition
Nayuta no Kiseki: Limited Edition
Nayuta no Kiseki
Nayuta no Kiseki
The Legend of Heroes: Zero no Kiseki
The Legend of Heroes: Zero no Kiseki
The Legend of Heroes: Trails in the Sky the 3rd
The Legend of Heroes: Trails in the Sky the 3rd
The Legend of Heroes: Trails in the Sky SC
The Legend of Heroes: Trails in the Sky SC

Released on

Genres


More Info on IGDB


Reviews View More

game crashed right after I beat the final boss so I gave up and watched a youtube video for an hour. also '???' is the greatest text box of all time. peak

Game takes A WHILE to get into the game, but it's one half of a whole game so yaaaaa

I understand this is basically a Setup game, but it really takes a toll on how much of its content feels boring, tropey, and predictable.
For starters, I really don't care much about the characters as they are basically tropes and not something I could call well-written.
The Plot isn't any better either, it has an episodic tone for most of the game while slowly progressing over what's going on in its grand narrative which while is my thing doesn't work here as I didn't care much about the characters here. It does pick near the end, but even that isn't very impressive.
I wasn't a big fan of the final dungeon either, felt too long and was too confusing to get over.
The ending was pretty good and probably the strongest point of the whole plot, but anyone who is even a little familiar with JRPGs or rather media in general will know how it's gonna end.
But it's not like I didn't appreciate the game at all, in fact, there are tons of stuff I enjoyed in this game.
The gameplay is very enjoyable and its turn-based system is one of the best in this game, offering various strategies to deal with opponents, or just do your regular hit until they are dead battle.
It's not just the combat segment, the ability to save anywhere in the game, no random encounters, easy escape from battles, and a lot more. Its quite refreshing how not many JRPG for its time do that, but I am glad Trails does
The Music is pretty good as well, but I have heard a few tracks from Crossbell and Cold Steel games, and nothing in this game comes close to them. I like the music here but I feel like they are gonna have it even better.
The Worldbuilding is already very captivating and got me hooked, it makes you feel like the world of Trails is Grand and there are tons of events going to happen. And since it's the first game in the series, that makes it much more promising and I can't wait to see how better the Worldbuilding gets.
Overall I think it's an okay but promising start to the franchise, and I am hyped for going through all the games in it.

Desde que me pasé este juego leo todos los dias el Liberl News por la mañana como si fuera mi padre leyendo el Marca

Muy bueno, se nota que es parte 1 de 2 (sobre todo por ESE FINAL) y la recta final a lo mejor es la que más sufre de ello porque se esfuerza mucho por hypear y hacer buildup a eventos que, en ese momento, tampoco son todo lo importantes que podría parecer. Probablemente sí sean relevantes a futuro tho
Mataría por Estelle y Joshua, hacer el juego más character-driven que plot-driven (que no por ello implica que "no pase nada", como he visto por ahí) lleva a que salgas encantadísimo con los chiquillos y su relación, así como todos los que se encuentran por el camino. Cada arco es más interesante que el anterior, siempre hay algo que te lleve a seguir jugando, es relativamente adictivo y ayuda mucho que sea cortito para estándares de su género. Además el worldbuilding es muy interesante y me gusta mucho cómo los NPCs reaccionan a todo lo que pasa, se siente como que de verdad tienes un impacto palpable en el mundo
El gameplay pues no diría que es del montón, tiene ideas curiosonas y las bossfights son muy entretenidas pero tampoco es la panacea que digamos. Dicho lo cual, cuando, tras doce horas de gameplay, descubrí que había un botón de turbo, mejoró exponencialmente para mí

En resumen: peak, sienta bases solidísimas, estaré SENTADO para SC. Olivier Lenheim el personaje de todos los tiempos

Epitome of fiction. My glorious king plays this game all the time and he put me on. This is da shit ong.