The Legend of Kyrandia 3: Malcolm's Revenge

released on Jan 01, 1994

Your country despises you. The Underworld beckons you. Even pirates reject you. And your toupee smells like squirrel. Long hated by everyone who's anyone, you're Malcolm, the infamous Court Jester of Kyrandia and you are granted one last chance to save your misunderstood hide. A perceived villain almost never gets to tell his or her side of the story. In the third and final book of the Kyrandia series we'll finally discover Malcom's take on the events that have transpired in the first game. Prepare for the end of the Earth with swim fins.


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Easily the worst puzzle design I've seen. They take forever, they're boring, they rely on dice rolls and random drops, and they're recycled and reused a million times over.

Malcolm's revenge is ambitious in its somewhat non linear/multi solution puzzles that leans in a very early morality system.

It leads to an incoherent experience with a barely functioning plot.

Who is this Malcolm? Why is he so radically different from the first game?
Why is there a laugh track?

What the fucks happened?

The only reason to play this is if you have an affinity for 90s aesthetics.

Music slaps though.


A laugh track was the perfect thing to add to this high fantasy setting.
Thank you, Joss Whedon.

I wish I like this more but after how good 2 was, this returned to the frustrating and tedious puzzles of the first. It's definitely a lot more ambitious though

This isn't as bad as the first Kyrandia game but it is disappointing nonetheless.

The pacing, which was of the issues the second Kyrandia fixed, went back to being frustrating and tedious. The game is just mean with its riddles, and the RPG elements introduced don't do much.

Nice closing credits though.

For the French I wrote a review - https://lacritiquedumoment.wordpress.com/2023/02/23/the-legend-of-kyrandia/#kyrandia32023