The Legend of Spyro: The Eternal Night

The Legend of Spyro: The Eternal Night

released on Oct 02, 2007

The Legend of Spyro: The Eternal Night

released on Oct 02, 2007

The Legend of Spyro: The Eternal Night is a 3D action platformer which takes place right after the events at the end of The Legend of Spyro: A New Beginning. Players control Spyro as he searches for his friend Cynder. Initially, he has lost all of his different breath powers from the first game, but he gradually recovers the ability to breathe fire, ice, earth and electricity. New to this game is the ability for Spyro to slow down time using his newly-learned 'Dragon Time' ability. While the game has some basic puzzles involving pressing switches, the main focus is still around fighting. Spryo's primary attack is his headbutt, but he can also use his assorted breaths to defeat foes provided that he has enough magic power. He also earns blue gems from defeating foes which will allow him to level up his powers.


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I am grateful for the classic controller support but this game just felt completely unfinished. It felt like they just made the combat worse than the previous game for no reason. The post credits cutscene was pretty hype though ngl.

this is the worst 3d beat em up the video game landscape will ever see

i like the first Legend of Spyro game i think its a decent albeit basic beat em up with insanely good looking world design

this game however is abysmal and throws everything promising out the window

first problem: the combat

from the very beginning of the game Spyro gets the ability to slow down time whenever he wants this doesn't really come up at all in the plot its just a new gimmick for your playset

however to try and balance this all of the enemies do insane amounts of damage even in the first fucking level so you'll be hit by the most basic grunts and lose 1/3 of your health bar which is really small in this game because they added God of War health upgrades to this for whatever fucking reason

the time slow ability also slows down Spyro at all which defeats the entire purpose of the ability please stop fucking doing this shit with time powers in video games

there are no i frames in this game which also means if you get hit at all you will likely be dogpiled by the 6 other enemies that spawn in every single encounter and die immediately without any chance to defend yourself great fucking game design there guys

the hitboxes in this game are laughable you will die due to something either not hitting you or just from nothing at all numerous amounts of times during the game and you have to deal with it

enemies will also break out of your combos at complete random and immediately attack you which again will lead to instant death in almost every scenario

the slow mo effect on attacks is back too and makes the already terrible combat drag to a fucking halt because for no reason at all they removed the ability to turn it off so every time you do an air combo its gonna take twice as long because of the shitty slo mo

it is also added to the screen nuke attacks and they also take fucking forever to activate because of it

problem 2: Spyro's control

A New Beginning did not have much of an emphasis on platforming this is because the game was designed as a beat em up through and through

Eternal Night does away with this and makes Spyro jump across incredibly tiny platforms that he can barely make because of the momentum he carries when he glides

the camera is also fucking terrible in every platforming section and often obscures the platforms you need to cross
there is a platforming section in the last level of the game where it is pitch black with a GIF file of snow falling on your screen at all times and the game genuinely expects you to maneuver a cliff jumping from moving platform to moving platform under these conditions

these platforms in question are also completely black with little green glowing lines you can barely make out

final problem: the boss fights
this game has the worst set of boss fights i've seen in any game i've played ever they amplify every issue with the games combat immensely with horribly telegraphed attacks that come out the exact frame they start up which will hit you almost every time because they are borderline impossible to avoid and yet again will almost always lead to instant death

if you want to experience this madhouse of game design go right on ahead but if you're a sane individual who wants to experience the entire trilogy then just watch a cutscene comp on youtube its not worth it

Ok.
Not as good as the PS1 trilogy.

Not much of a sequel. It lost the element of surprise that made the first game's story kinda entertaining, instead it sorta goes through the motions. The gameplay is still boring and repetitive.