A Game Boy fantasy adventure like no other!
Nintendo's fantasy adventure hero, Link of Hyrule, returns in this new epic quest...Link's Awakening. Link's newest challenge is set on the mysterious Koholint Island, a place where dreams and reality collide. As a castaway, Link must find a way to escape from the island and return to his beloved homeland of Hyrule.
But it won't be as easy as chartering a boat. The island's inhabitants have no knowledge of the outside world. One creature, a talking Owl, may know the solution to Link's dilemma, but first Link must tackle eight dungeons full of treacherous monsters and tricky taps. His goal: find the eight Instruments of the Sirens and awaken the omnipotent Wind Fish which rules the island.
Link will battle new enemies and make new friends in one of the most in-depth fantasy adventures for Game Boy yet!
A battery-backed memory will save up to three games so you never have to start your journey empty-handed.
Reviews View More
In 2020, knowing that games like Breath of the Wild and Witcher 3 can be taken with you may minimize what was accomplished with Link’s Awakening, but packing a full Legend of Zelda experience in a ‘to-go’ package was quite the feat back in 1993. Anything beyond that was just frosting on the hypothetical game cake. Without spoiling the game, how it plays with the end game ‘twist’ is just that extra level of Nintendo care that many have now come to expect.
I couldn't dream up a better Game Boy game if I tried. It's so different for a Zelda game, but it works, and its almost psychedelic moodscape works well for the portable platform. This is one game I'd recommend playing the original or DX version over the remake, as the remake's visual style, while very cute, ruined the atmosphere of the game itself.