The Legend of Zelda: Ocarina of Time - Master Quest

released on Feb 28, 2002

A standalone expansion of The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time - Master Quest is a reworked version of the original Ocarina of Time for the Nintendo 64. Master Quest contains largely the same content as the original game but with more redesigned and difficult dungeons. Master Quest was available on a special bonus disc that also contained the original Ocarina of Time, it was given out in limited quantities with preorders of The Wind Waker. It was previously developed to be released as an expansion to the original game via the Nintendo 64DD, but that version was cancelled due to the lackluster sales of the hardware.

Reviews View More

I mean, more Zelda? Yes, please!
I wasn't the biggest fan of this. I enjoyed that it was different, but it just seemed like all it added in a lot of cases was more tedium. It just took longer and that's basically it.

Gosto muito dessa versão da um pouco mais de versatilidade em que dominou todo a versão original do jogo, mas que alegria eles facilitaram o Water Temple, que era tenebroso na versão original

I had a lot of trouble figuring out the prerequisites for a couple of the dungeons which got me a little frustrated, but most of the time the rhythm of the game was nice. Getting used to the camera was also a little tough, and I never really did get used to it.
I did enjoy the look of the game, and I think sometimes it does actually look good -- it's like it has a certain aesthetic that you don't see as much anymore.

Interesting take on the original

It made me feel like I was playing Ocarina of Time for the first time again with how much the dungeons were just completely messed around. I genuinely enjoyed how ridiculously hard some of them were and how shuffled around stuff was. Mileage is definitely going to vary for folks, but it was a novelty that I feel was 100% worth it.