The Legend of Zelda: Ocarina of Time - Master Quest

released on Feb 28, 2002

A standalone expansion of The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time - Master Quest is a reworked version of the original Ocarina of Time for the Nintendo 64. Master Quest contains largely the same content as the original game but with more redesigned and difficult dungeons. Master Quest was available on a special bonus disc that also contained the original Ocarina of Time, it was given out in limited quantities with preorders of The Wind Waker. It was previously developed to be released as an expansion to the original game via the Nintendo 64DD, but that version was cancelled due to the lackluster sales of the hardware.


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This is the one to play if you aren't a little baby who fears a challenge of any kind.

Always appreciated these kind of challenges and it does bring new things on the table for already experienced players. It's good enough but at times it's overly annoying.

Save perdido... Bom, um dia retorno

I haven't played this in years but I still remember that godforsaken block puzzle in the spirit temple

This review contains spoilers

Master Quest is fun until it isn't. For the longest time I was genuinely impressed by the dungeon quality. They made the Deku Tree into a real dungeon, made Dodongo's Cavern even better, and Jabu Jabu's Belly gets changed from one of the worst dungeons in the game to one of the best ones. Even most of the adult dungeons are remixed in interesting and fun ways.

And then you get to the Spirit Temple and Ganon's Tower. The puzzles become a mixture of painfully tedious and diabolical. Obtuse song of time puzzles and an extremely easily missable key in the Spirit Temple that takes a full trip to the Temple of Time to go back and get, and difficult tasks where you have to restart entirely if you mess up even slightly in Ganon's Tower. I don't want to let specifically these two dungeon's ruin my time with Master Quest, but I suppose the devs figured there wasn't much remixing to do left at the end of the game when the full arsenal of equipment was available, so they went for difficulty instead. I hate to say it, but I had a better time with the original, despite this game having higher highs, it also has lower lows.

Eh, I tried it and reached Fire Temple iirc. The same exact stuff is present in OoT 3D, idk if I'll eventually try it there. It's still basically the equivalent of an OoT randomizer. It can be interesting and refreshing for anyone doing new games, but at the end it's still 90% the same exact game, just with dungeons more scrambled.