The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce, and the tale of the first exploits of Princess Zelda and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport you into the fantasy world of Hyrule. Your quest takes you through dense forests and across wind-whipped deserts. Swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills, and delve into dungeons full of creatures that fight to the finish to put an end to your adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles, and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever.
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For something as influential on the industry as this, it may be surprising that I never was that enamored by it even as a kid despite the technical achievements for the time. The game follows an extremely formulaic routine for the dungeons that just makes them boring and uninteresting with combat options that are one dimensional making even the fights boring. Dungeons follow the formula of Find Dungeon Item > Use Dungeon Item to progress further > Use Dungeon Item to beat Dungeon Boss > Forget about item after that. The reason this is boring to me is because it leads to items being merely just a "key" to fit a specific "lock" and when you don't have the "lock" which most of the time is just in the dungeon, the item becomes useless. I don't hate everything about the game tho, I think there is some charm to its presentation especially for the music.
A game often hailed as the best game ever made. I don't necessarily agree with this sentiment, but god is it still a great title.
The hero's journey refined in videogame form, this was a benchmark for the industry on release and still holds up to this day.
While not as perfect as many believe, the game captures the spirit of adventure the Zelda series strives to go for, while presenting a story that can seem bare on the surface compared to modern day game, is ripe with subtext and themes for the player to make out.
Do not expect the perfect game, but expect a damn good one that will leave the player satisfied right to the end.
yeah, it's good ok
Personally I prefer Majora, and this game feels flat, empty and uninteresting to me, it never does enough to truly hold my attention.
I rented games from Blockbuster a lot as a kid. I rented OoT out of clueless curiosity. The box was identical to the one for Zelda 1, which we had for the NES. I played through the forest and the Deku Tree and after beating Gohma I went and met the princess, and then deliberately stopped. I wanted to own this game before I went any further. Renting this game over and over would not be enough for me. Before returning the game to Blockbuster, I decided to load up the other save file on the cartridge out of curiosity. Whatever player had left this save behind had made it to the adult section of the game. I recognized the Temple of Time. I recognized Castle Town, overrun with Redeads and reduced to rubble. It was a surreal, terrifying, fascinating experience, and that sneak peak at the rest of the game built an insane level of excitement in me to get the game for real and play it to death. I have since played it to death. I still can't come up with anything to criticize. The criticisms I have heard are ones that I don't share. The Water Temple is fine you massive babies.