The Legend of Zelda: Oracle of Ages

released on Feb 27, 2001

The Legend of Zelda: Oracle of Ages is one of two Zelda titles released for the Game Boy Color, the other being Oracle of Seasons. The game retain many gameplay elements from Link's Awakening such as the graphics, audio and top-view perspective. It also features eight dungeons and a large overworld to explore like in the previous games. Oracle of Ages is said to be more puzzle-oriented than its counterpart being more action-oriented. After completing one of the two games, both can be linked to form a single linear plot with an alternate ending. Oracle of Ages and Oracle of Seasons were often credited as being two of the top games for the Game Boy Color.


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A great game developed in partnership with Capcom, which has yielded commendable gaming experiences and an engaging storyline. However, the requirement to own both games to attain a true ending is somewhat disappointing, akin to what was done with Fire Emblem in the future.

so invested in the story for no reason

Never finished it, but it's a good game.

The best Zelda game that involves time travel as a major gameplay mechanic. Among the Oracle games, this one has higher highs, but lower lows. I'd say this is the better one though

Beating every Zelda in timeline order 13/20:

Honestly, I'm pretty torn on Oracle of Ages. There's a lot I love about the game. I think the dungeons and bosses are spectacular from a puzzle-focused Zelda game. For my tastes, nothing was overly obtuse or difficult, but it was all perfectly challenging. I really really enjoyed these as they made me think far more than a typical Zelda dungeon would. Veran is a fun villain as well, I quite enjoyed the story, simple as it may be. The overworld and the time spent between the dungeons is a bit of a mixed bag, however. The Harp of Ages iterates and improves on the light world/dark world concept from A Link to the Past. I love how it's used to progress through the world. What I don't really enjoy is the sequences of going to a place and tediously walking back and forth between screens to trade items or play goron minigames or solve the fairies' forest maze. These all vaguely annoyed me and felt like they were wasting my time instead of making me think outside the box. The overworld isn't exactly packed with interesting things to discover this time around either. I love the weird and wacky items in this game, but dear lord I hate the mermaid controls so much.

I can't imagine Oracle of Ages being for everybody, but for me this is a super fun puzzle game that made me feel like a genius- with a good amount of tedium thrown in for good measure.

I remember liking this one more than seasons but I think I last played this 10 years ago, the real oracle of ages is the slow march of time which one day comes for us all