The Legend of Zelda: Skyward Sword

released on Nov 18, 2011

The Legend of Zelda: Skyward Sword is the first Zelda game created specifically with the Wii in mind. The game makes use of the Wii MotionPlus peripheral for sword fighting, with a revised Wii Remote pointing system used for targeting. Skyward Sword is structured very similar to previous Zelda games, as you travel through an overworld in search of temples to visit and once in you solve a series of puzzles before fighting a boss at the end and receive the next bit of plot. The biggest change is that the overworld is more focused on puzzles with only a handful of action.


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i dont think i ever finished this game

I never experienced the motion control issues when playing this game, but I lower its stars just because of the ammount of users who have complained about this.
It may be a Zelda game that doesn't hide its linearity as well as the others, but artistically it's my favourite Zelda ever. Visuals, music, mechanics, dungeons, story... it was all good.
I'd just criticize the lack of inspiration for the sky islands and a 2nd half that feels like filler (even though it's fun filler).

Beautiful OST and aesthetic and also I can fly so extra points

Ahora puedes mover tú el mando como si te fuera la vida en ello para matar a las fokin plantas carnivoras y pelearte con el demonio-vampiro-gay

Que tu pudieras manejar la espada con la wii era lo mejor del mundo

I wouldn't care how linear this game is if it wasn't so BORING. My god, I never thought I could ever be bored playing a Zelda game, yet here we are. Who asked for a game explaining the origin of Hyrule? Or Ganon? Or the fucking Master Sword? It doesn't ruin anything (honestly the lore/timeline of the Zelda games holds as much weight as the timeline of the old Tom & Jerry cartoons for me, which is to say none at all), but it's just a massive waste of time.