The Legend of Zelda: The Minish Cap

released on Nov 04, 2004

The Legend of Zelda: The Minish Cap is a top-down action adventure game that tells the origins of the evil Vaati from Four Swords. Like most other titles in the series, The Minish Cap features the fully explorable land of Hyrule, although it can be viewed from the eyes of a human or the eyes of a Minish, a race of tiny people and an alternate form that Link can transform into. Unlike the multiplayer focus of the other games in the series, The Minish Cap retains the original form of exploration and dungeons as seen in A Link to the Past, Oracle of Seasons, and Oracle of Ages, as well as returning characters and game mechanics such as Malon and the Spin Attack. New features include fusing Kinstones and shrinking to the size of a Minish.


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Jogo lindo jogo gostoso, melhor Zelda 2d

Linear game but very, very fun, with fantastic music, visuals, and mechanics. The story is also quite enjoyable, too. This one ages very well and it's still a joy to complete.
My only true complaint would be the insane difficulty of the 100% due to some in-universe gambling that requires countless hours of grinding.

es el primer zelda q juego y se me ha hecho divertidísimo, solo me perdía intentando ir d una mazmorra a la siguiente. visualmente es precioso, aprovecha bien el gimmick para los escenarios. el combate se me daba fatal pero fue muy satisfactorio vencer al jefe final.

Charming little game
Didn't feel the urge to go for 100%, although this was partly due to trying to finish the game before I went away, which probably had some impact on my overall experience.

I could see myself revisiting this one, I liked the world.

Es un Zelda 2D de pieza a cabeza. Este juego sale de la mezcla entre los previos zeldas de portatiles y windwaker en estilo.
La música no muy original, pero no deja de ser hermosa, posiblemente el zelda con el pixel art mas adorable y animado (posiblemente gracias a la influencia de Wind Waker).
Los dungeons se sentían con bastante contenido sin llegar a ser largos, las sidequest/kinstones eran cortas pero entretenidos y los jefes bastante justos pero un poco 'gimmicky' (en especial el jefe final).
Creo que la única cosa realmente negativa es el constante ida y vuelta al menu para cambiar de item (ya que solo podes usar 2 a la vez, incluyendo la espada).
Adorable es la mejor palabra para describir este juego y es el tamaño perfecto para un zelda 2D. Me gustaría ver un remake en switch/switch 2 en el futuro.